Views:118,750 |
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Updated:Apr 15, 2012 |
Readership Level:Intermediate |
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Tags: |
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Maya Versions:8.x, 2008, 2009, 9.x, 2010, 2011, 2012 |
Platforms:linux, mac, windows |
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Owner: |
Language:English |
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*UPDATE * The MEL script has been updated to a new renderSpeedy version 2.0 with lots of new features
http://www.artbycrunk.com/script/maya/scripts-wireframe-render-speedy/
the old version can still be found here..
http://www.artbycrunk.com/script/maya/scripts-crtoonwireframeren/
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INTRODUCTION :
Well my major problem was with maya 2008 64bit doesnt suport vector rendering plugins. so i thought i would try something new.. i mean there has to be another sollution out there.. hunted the net for sometime.. and came across this Highend Wireframe Tutorial, but in the modelling stage the model would not have UVs so this is not an efficient enough method, so after fidling around with the toon shader i got it.
STEPS :
Step 1.
Selct all ur objects and apply a toon shader outline.
Step 2.
In the PFXToonShape Turn ProfileLines - Off, Border Lines - Off and Crease Lines - On.
Step 3.
In the Crease Lines tab, Hard Creases Only - Off and Crease Min/Max Value to 0.
Step 4.
Adjust the Crease Line Width depending on how far or near ur model is to the camera.
Step 5.
Render Using Maya Software.
The renders are very low cost, and dont require any uv information, and if u smooth the mesh, the toon shader will automatically update itself with the new mesh topology.
And here is some stuff that i rendered in the same technique.
This is a truck from the SWAT KATS series that i had made around Oct-Nov 2007.
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MEL SCRIPT UPDATED to VER 2.0
I have made a script for this purpose that lets u add the wireframe and makes the settings that are required. What u get is a render ready version of the wireframe on any selected meshes.
It is quite helpfull and can be found below, or looking into the scripts section of this blog.
http://www.artbycrunk.com/script/maya/scripts-wireframe-render-speedy/
http://www.artbycrunk.com/script/maya/scripts-wireframe-render-speedy/
the old version can still be found here..
http://www.artbycrunk.com/script/maya/scripts-crtoonwireframeren/
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// Copyright (c) 2012 artbycrunk.com <artbycrunk@gmail.com>
// Last Updated : April 15th 2012
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Comments
Thanks, champ!
Thanks Dude
xD hehe. xD very nice trick/tip... Thanks.
Thanks very much
Thanks for this tutorial!!
Looks much better than vector render, and renders much faster too!
Thanks again!
And wish you all a very Happy New Year!
Thanks for the script! I thought to write it tonight... =)
Wow! Very nice. Thanks.
Newbie question. How do I turn it off after the render? The mesh keeps the wireframe after the render and I can\'t seem to turn it off.
Thanks again.
thats simple, once your done with the wireframe render.. select the pfxtoon node in the outliner and delete it :)
I knew it would be something simple like that. Thanks for the speedy reply.
A big thanks.
What I like to do is place the pfxtoon in its own layer to easily turn it of and on.
Also set Local Occlusion to All Toon Surfaces. Then select and turn off primary visibility of your mesh.
Thanks dude....
Thanks dude
really very nice and fast...
thanks n keep it up dude!!!
thanks
Thank you for your script!!!! You are some kind of hero^_^
Nice buddy..
good
Gr888... I can render wireframe with lighting...
nice work ...
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