v1.30 is now available! The Rigging Toolbox now includes full IK/FK switching and blending for legs as well as arms.
The v1.30 download includes versions of RTB for Mac and Windows for Maya 2011, 2012, 2013 and 2014 (see support forum for details and feel free to contact me with questions). The Rigging Toolbox includes 2 completey rigged and ready to animate characters! THANK YOU for your purchases and support! Be sure to check out my YouTube channel for demonstrations and tutorials on using The Rigging Toolbox and please rate this product as you see fit.
The Rigging Toolbox is a set of tools and full auto-rigger designed to aid in the process of rigging articulated characters for animation. Use individual tools from the Toolbox to aid in your personal rigging process or use the auto-rig functionality to rig full characters with features including IK/FK switching or blending, stretchy IK, and foot-roll attributes.
Unlike other "auto-riggers", The Rigging Toolbox allows for the creation of custom controls and includes many control shapes, control shape positioning and naming options, the ability to create rigs with 'zeroed-out' controls and the ability to set custom control colors. The result is a simple, fun to use - yet powerful, game-engine-friendly custom rig with immediate user familiarity.
The Rigging Toolbox is an excellent choice for creating animator friendly single skeleton rigs for game engines. Rig an entire character in under 15 minutes.
* A full "biped" auto-rigger with IK/FK switch or blend and foot roll attributes - create a fully functioning rig in minutes! * Stretchy IK option * Joint tools that aid in the building of a clean, game-engine friendly skeleton * Save skeletons in a proprietary and portable format * Scale skeletons and joint chains without that pesky tranform node * Choose from 14 different single-node control curves to use as skeletal controls * Quickly align control curves to joints and automatically name them * Automatically create "zeroed out" controls * Automated and foolproof pole vector positioning option that guarantees your IK chains stay put during rigging * Quickly build 'control chains' of any length * A "Scene Edit" utility that allows for the editing of everything in a Maya scene based on a list. Rename a selection of objects numerically in seconds. Color controls and joints. * EXPORTERS for the Unity game engine for both skinned meshes and animations.
Your purchase includes:
* The Rigging Toolbox Python script for Maya * Fully rigged comic-style character in Maya * Fully rigged AAA game quality female protagonist character in Maya and Unity ** includes UV layout, weight maps and an RTB proprietary skeleton file * A Unity game engine project Purchase of The Rigging Toobox comes with full support. I have a large user base for several other scripts that I've created for Maya and a history of support for each. The Rigging Toolbox has a good-sized private user base and has sold well since being offered to the public. Thanks for your purchases!
Video Demos and Tutorials:
Overview of The Rigging ToolBox,
Full Character Setup and Rigging with The Rigging Toolbox (Three Parts),