Ninja Topo 1.3.2 (maya script)

retopology script


License Type:


File ID:


File Size:

32.1 KB

Created / Updated:

Mar 04, 2012 / Aug 03, 2013


Brian Keffer   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message


mac, windows




2011, 2012


modeling, retopo, topo, ninja

Ninja Topo

A script to retopologize meshes.

1. select the mesh you want to retopologize then click [Start Interactive Topo]
This will make the object live and will conform the mesh to the target Mesh.

2.You can create a curve on the mesh.  Then click Offset Curve.  This will create a poly strip for you.  From there you can extrude edges, move verts/edges/faces..
Or you can start it by creating a polyface

For more Ninja Tools you can check out the Ninja Dojo.
If you already Have Ninja Dojo.  You can simply copy the mel file into the /Ninja_Dojo/Bonus/ directory.

Ninja Topo 1.3
1. Added Align X Y Z.  This will average component selection to the corresponding axis
2. Added a custom Ninja Topo Shelf.  You can drag and drop icons into the custom shelf.. Right Click to save the shelf
3. Shader/Display Settings are in its own Frame now.
4. Set the default shader settings to be better.
5. added Display only hard edges for the Target mesh.
6. Added Double sided settings for the Topo Mesh.

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum to ask any questions.
Please rate my product in the Review section.