mouse_renameShaders 1.1.0 (maya script)

Batch rename shaders & associated shading network

Screen1

License Type:

Freeware

File ID:

5769

File Size:

8.3 KB

Created / Updated:

Jul 21, 2009 / Jul 21, 2009

Owner:

spirit_mouse   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

windows

Downloaded:

768

Maya:

2008, 2009

Tags:



Function:

Batch rename selected shader(s) and its associated network with the following format:
   shader's name + _connected attributes + _NODE TYPE

The script will work on all maya base shaders, textures, render nodes and mental ray nodes.


Installation:

Unzip mouse_renameShaders.mel to maya's scripts folder.
(e.g. "C:Documents and SettingsuserMy Documentsmayascripts")

Usage:

To run the script, select shader(s) or mesh(s) with assigned shader, run the following in MEL script editor:

source "mouse_renameShaders.mel"; mouse_renameShaders;

The above command can be saved as a MEL shelf button.


The script will recognize "_mat" and "Mtl" suffix on the shader(s) and take that off the prefix.

e.g.
shader = "testLambert_mat"
shader's color is connected to "file15"
after running the script, "file15" will become "testLambert_color_FILE"

Any questions, comments or bugs are very welcome.

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