Maya to Unreal T3D Exporter 1.0.0 (maya script)

A script for exporting object placement in Maya to Unreal

Mayat3d

License Type:

Freeware

File ID:

15934

File Size:

18.9 KB

Created / Updated:

Jan 03, 2010 / Jan 03, 2010

Owner:

Denny Lindberg   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

windows

Downloaded:

862

Maya:

2008, 2009, 9.x, 2010

Tags:

maya, unreal, engine, developer, kid, udk, ue3


THIS IS NOT A MESH EXPORTER

MayaT3D is a MEL based T3D exporter for Maya. It's main purpose is to allow the user to essentially level design and place objects in Maya which can then be translated into something Unreal can understand. It works by assigning an Unreal Archetype Reference to objects in Maya, which can then be placed as necessary, then when exported and imported into Unreal the archetypes are placed exactly the same as in Maya.

"Why would I need this" you say? Unreal has a lot of nice tools to work with, for example deco layers, but said feature doesn't support placement of certain actors and only works on Terrain! Terrain currently doesn't support Interactive Foliage Actors either, so what happens if you want to place a lot of those or maybe skeletal mesh actors? Interpolating actors? Maybe placing a lot of objects on a non-terrain actor like BSP or Static Mesh? Then you're either forced to place it one by one in the editor or automate it in some way. This is where MayaT3D comes into place! You can find a getting started tutorial by scrolling down this page.

A getting started guide can be found on my site

Recommended scripts to use in tandem with Axtended

spPaint

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum to ask any questions.
Please rate my product in the Review section.