This script is an advanced version of Maya's playblasts. When you launch it for the first time, it will open a fileDialog to choose the path to your new project, then you'll have to enter its name.
In this directory, the script will create a folder named « archive », and a XML file. When you create a new playblast, it will be saved in the project's directory. This directory contains one file per shot, that will be overwritten everty time you create a new blast.
The « archive » folder contains the incremented versions of each playblast you create.
/!\ In order to improve this tool, I'd like to get as much feedback
as possible from the user. Any critics, bug reports, suggestions, etc... are Welcome
Place the file "gf_playblastManager.py" in your script folderLAUNCH SCRIPT (python):
pBM = gf_playblastManager.UI()
more info : http://the-rigging-clown.blogspot.fr/2014/03/script-gf-playblast-manager.html