Dupliverts 0.4.7 (maya script)

Duplicates child object(s) and places them on parent object's vertices.

Dupliverts_forestexample2 Zoom

License Type:

Freeware

File ID:

21545

File Size:

9.9 KB

Created / Updated:

Jun 02, 2010 / Jan 21, 2011

Owner:

Jesse Nelson   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

mac, windows

Downloaded:

1,943

Maya:

2009, 2010, 2011

Tags:

duplicate, modeling, vertices, script, dupliverts


DESCRIPTION:

 This script will duplicate a selected object or objects, and automatically move them to

 a second specified target object's vertices. It is based on the idea of the "dupliverts" tool

 in Blender 3D, though no code was taken from that program. Also, instead of just creating

 instances of the object like Blender does, this script actually creates and groups an

 entire set of duplicated objects!

 

Tested on Windows XP and Mac OSX 10.5, but hopefully should work fine on other versions as well as Linux.

 

FIXES:

 

 - version 0.4.7 fixes the "invalid column width" error which some users were experiencing in newer versions of Maya.

 

FEATURES:

 

 - ability for multiple "child" objects per parent object

 - support for randomization of scale, rotation, and translation (including ability to limit

   randomization of certain translation axies)

 - ability to specify percent coverage of duplication onto "parent" object's vertices

 - ability to align specified axies of child object to "parent" object's normals

 - ability to name output objects and group

 - poly or nurbs objects can be duplicated

 

TO USE:

 

 - Select object to be duplicated (poly or nurbs). If more than one, the script will

 randomly assign a different on to each vertex.

 - Select the target object LAST (MUST be poly object)

 - Run the script, specify desired values, and hit "Dupliverts"

 - All objects should have the same origin point to work correctly

 

 THANKS:

 

 Thanks to Andrew Martin for help on getting some of the coding issues worked out for a

 beginning MEL script writer; also, thanks to Malcolm Kesson for his great explanation

 of aligning axies to a vector, which you can find at http://www.fundza.com/mel/axis_to_vector/align_axis_to_vector.html.

 

 Also, sorry for the poor coding protocol; I'm pretty new to this stuff and I'm sure

 some of it is not written the best. As always, feel free to e-mail me suggestions or bug reports

 at jessenelson@huntington.edu or on my blog at http://nelsonjesse.blogspot.com.

 

LIABILITY:

 

 I am NOT liable for any damage this script may cause to your computer or files, including crashing

 Maya, erasing saved files, etc. However, it has worked fine for me so for. :)


Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
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