Camera and Object Positions to After Effects 1.9.9 (maya script)

Camera and Null Export to After Effects


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File Size:

16.1 KB

Created / Updated:

Feb 27, 2012 / Aug 24, 2014


RobC   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message


mac, windows






baking, objects, after effects, exporter, camera, Nulls, maya

  • Trying to figure out how AE reads .MA files!
  • Having you Units In AE really HUGE!
  • Correctly naming, copying or creating nulls, baking, then exporting cameras and objects that you want positions for in AE? 
  • Having to redo all the steps and reconnect all your expressions because you made changes?

ME TOO! Download this tool to change all that!

TYPE 'rcExport2AE' for the Interface!

This Script Bakes Camera and Object Positions to a compatible format that After Effects understands and imports.
Allieviates the need to understand the limitations of After Effects Import of Maya Ascii files.
Puts a Comp "CAM2AE" in AE

Bake Selected Camera
   Bakes a constrained copy of the currently selected camera to the length of the timeline for export to After Effects.
   Matches All CameraShape Focal Length Animation
   Keeps your original camera untouched.

Bake Selected Object
   Creates a baked "null_(ObjectName)_baked" locator for every selected Object
   Renames the Shape Node for more appropriate labels in After Effects

If you are using a different version of After Effects or have it installed in a custom location use the Maya Ascii Export option to manually import the file into After Effects!

The Minimum that Creative Crash Lets Me Charge is $20. So if you find this script Useful PLEASE

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum to ask any questions.
Please rate my product in the Review section.

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