Skinner for Maya 2009 - 2012 1.1.0 (maya plugin)

Advanced skinning algorithm to replace default `smooth bind' function in Maya.

License Type:

Freeware

File ID:

20201

File Size:

706.1 KB

Created / Updated:

Apr 27, 2010 / Apr 28, 2010

Owner:

tjwodn   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

windows

Downloaded:

1,335

Maya:

2010

Tags:

skinning, skinner, character, Rigging


Skinner 1.1.0

for Maya 2009 x86/x64, 2010 x64, 2011 x64, and 2012 x64 for Windows. 

Linux version (Redhat) now available (2011 x64, Thanks to Andrea Maiolo)

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Copyright (C) 2008, 2010, 2011 Jaewoo Seo (goongsang@kaist.ac.kr)
Visual Media Lab, Graduate School of Culture Technology, KAIST, Korea
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Changes from the previous version (1.0.0.)
1. Removed cluster filtering related options; Now only two options exist. 
2. Removed "Pinocchio.dll" dependency. Now with just one file (Skinner.mll)
3. Improved performance
4. Added 'max influences' option. default is 5. 
5. Improved mesh integrity test. It prevents unexpected application crash (sorry for that) from meshes with bad topology. 
6. Fixed skin cluster 'node lock' bug. (Thanks to Nenox!) 

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Introduction

'Skinner' is an advanced skinning algorithm to replace default smooth bind in Maya. 
This program uses part of the Pinocchio automatic rigging library developed by Ilya Baran (ibaran@mit.edu).

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How to Install

1. Copy "skinner.mll" to wherever you like. 
2. Load "Skinner" from plug-in manager window. 

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How to Use

1. Select a mesh and joints to bind.
2. Apply "Smooth Bind" first. (The standard one in Maya.)
3. Select the mesh again. (only mesh, not joints)
4. Type "Skinner" in command line and press enter.

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Command Options

1. '-tol' : Distance field tolerance (default: 0.001)
2. '-maxInfl' : Number of max influence objects per vertex (default: 5)



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