Autodesk Introduces Maya Muscle Functionality for Maya 2008

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Dec 10, 2007

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Autodesk Introduces Maya Muscle Functionality for Autodesk Maya 2008

SAN RAFAEL, Calif., Dec. 10, 2007 - Autodesk, Inc. has launched Autodesk Maya 2008 Extension 1 software, which introduces Maya Muscle functionality into the 3D modeling, animation, visual effects and rendering solution. This comprehensive muscle and skin system, recently acquired from Comet Digital, LLC, allows artists to create life-like skin motion through features that let them precisely direct muscle and skin behavior. The toolset integrates extremely well with the Maya architecture and overall workflow, enabling it to be used in isolation, interconnected with other Maya features, or customized and scaled as needed.

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Maya Muscle provides technical directors and animators with the tools they need to create detailed skin articulation and animation. These include advanced muscle and skin sculpting and deformation tools, as well as extensive jiggle and weighting options, like slide, sticky and wrinkle weights.

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In addition, Maya Muscle can increase artists' productivity by taking advantage of familiar user interface and workflow features included in Maya 2008, such as the software's brush-based interface. At the same time, it
delivers a number of tools, including automatic rigs, real-time jiggle tweaking, and file caching, designed specifically to make the process of achieving secondary character motion.

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Pricing and Availability
Autodesk Maya 2008 Extension 1 is now available for download to Autodesk Maya 2008 Complete and Autodesk Maya 2008 Unlimited Subscription customers with Gold support. The Extension 1 is not sold separately.

Autodesk suggested retail pricing is US$1,999* for Maya 2008 Complete (Standalone) and US$6,999* for Maya 2008 Unlimited (Standalone). The upgrade suggested retail price (SRP) from Maya 8.5 Complete to Maya 2008 Complete is US$899*, and the upgrade SRP from Maya 8.5 Unlimited to Maya 2008 Unlimited is US$1,249*. Subscription with Gold support for Maya 2008 Complete (Standalone) is SRP $1,295*, and Subscription with Gold support for Maya 2008 Unlimited is SRP $1,495*.

*International pricing may vary.

For more information on Maya 2008 Extension 1, please visit
www.autodesk.com/maya-extension1.

Comments

Dashboard_avatar
Dec 11, 2007
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OMG!! autodesk is killing maya!!!!!
time to switch to xsi
/sarcasm

Dashboard_avatar
Dec 11, 2007
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i think we were all afraid autodesk would start doing stuff like this.... michael comet\'s plugin was $200 but now its essentially $1295. you get gold support, too and im sure its more complete than the original but customers dont like heavy-handed sales tactics like this.

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Eky
Dec 12, 2007
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[quote]sentry65 said:
OMG!! autodesk is killing maya!!!!!
time to switch to xsi
/sarcasm[/quote]

what\'s the prob ?
is it to much expensive ?

Dashboard_avatar
Dec 12, 2007
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Well, to be totally honest i personally wouldn\'t consider buying maya without full support anyway.

View Joel Anderson's profile
Dec 12, 2007
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what are you guys kidding me? Cost of the upgrade is the same regardless. This muscle system is great, and it is available for both Maya Complete and Unlimited.

Trust me Ive been using for awhile. J

Dashboard_avatar
Dec 12, 2007
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i was being sarcastic

new version of maya that adds in muscle module for the same price as before. It\'s completely free to existing maya 2008 customers and built into the app. Meanwhile people who bought the original version still have it and can use it. It\'s not like they\'ve lost their ability to use it

so where\'s all the hoopla about autodesk killing maya we\'re always hearing about?

we\'re all pretty sure all the mudbox technology will also be integrated into maya directly soon and we\'ll get that feature for \"free\" then. Yeah I paid for mudbox, but do think it sucks to have to switch programs and import/export your models to use it so I look forward to the integration

Dashboard_avatar
Dec 13, 2007
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I have XSI, but have been using Maya. I don\'t see the how they are equivelant? Help me out here becuase I need to upgrade XSI to 6.5 if I\'m going to use it. I would think getting into Houdini would be more interesting at
his point considering the long development of Maya.

Dashboard_avatar
Dec 15, 2007
Post id: 5563
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Autodesk is making maya look more like 3dsMax more and more
thy destroying Maya Vs adding more presets options to make it more easier
we don\'t need it easier but more efficent and stable we can make the difrance by using what we\'ve got \"Mix and match\" don\'t offer me options like extensive jiggle and weighting options, like slide, sticky and wrinkle weights s**t,
I don\'t know but I think using another program now is good option.
What do you think gys XSI or Houdini is better
Houdini looks like maya

Dashboard_avatar
Dec 15, 2007
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i agree with toxic about presets and making maya easyer. most likely autodesk is trying to make 3d so easy that one can train monkeys, cats or dogs to push the right buttons and create \"stunning\" animations. i mean, why bother to think for yourself if someone else can do it for you, at an adequate price, that is. personally, i stopped caring. i\'m learning houdini and i use maya (version 7, i might add) for modeling only. this is temporary, because i\'m also learning modo, soon i will forget about maya completely. i\'m a bit sad, you know, maya was a good application, we had good times, we laughed, did practical jokes on each other (i really liked the one called \"let\'s see how much unsaved work can you do before i crash\"), but it\'s time i move on. for example, when your favorite pet dies, you just burry it, cry some, feel sad and eventualy continue your life. you don\'t carry its corpse with you hoping that maybe, just maybe, things will get better.

sentry65, autodesk <b>is</b> destroying maya. since they bought it, how many new stuff did you see? don\'t say nCloth, it has nothing to do with autodesk. i also am not reffering to the old stuff arranged in a different way, nor to the useless crumbs like interactive primitive creation or image planes that support zdepth. there is nothing truly new and innovative, is there? all autodesk is able to do is buy things that other people create and smear its logo over them. this may be a good thing, though, it may be the beginning of the end. does anybody know why dinosaurs went extinct? because they were the size of three buses and had brains the size of an orange. so there is still hope...

on a side note, lately i\'ve noticed some people are proud to say they are \"autodesk authorized developer\" or \"autodesk authorized publisher\" or other title like that. i have a question for those people: do you know what the wizard of oz told scarecrow? answer: \"i cannot give you a brain, but i can give you a diploma\".

Dashboard_avatar
Dec 17, 2007
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Hi, I have to say, why say someone bad things to maya or other applications? My opinion to that is, everyone is free to use everything when you pay the \"price\". For my point of view i have to say, i work for years in the filmindustry i prefer to use houdini, its the best software that you can buy. You need to pay 99 dollars and you get a watermark free version of houdini as HD apprentice version. Maya is not bad, its a good software. Everyone got experiences with that. The only thing i see, is that alot of people of the industry moving away from maya because of \"the way how maya will be in the next ten years\".........my opinion is, use what you wanna use. we will buy maya never again....till its better, and more stable, and no kidding easy way\'s and shelfs to do something....because I\'ve never heard from \"make good animation button\"....bye

Dashboard_avatar
Dec 17, 2007
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Well i find this a bit of b*!t, i think autodesk is doing a okay job. But been moving to houdini too.

What autodesk dint seem to understand before is that while they are right 3d is about ease of use use. However NOT ease of first use or specific use, it does not matter if it takes 6 or 18 months to teach a person to do the job. He\'s going to be using 3d apps for the next 180 months. So every time your shifting ease of use into ease of entry but neglect to make it faster to use once you know its there its BAD on the long run. Also theres little money to the end user in such things, unless you teach maya.

Second 3d is also about being able to do things you cant otherwise, to this end the platform needs to be flexible, and this leads to complexity.

I dont think maya 7.0 is the best maya around i think its 8.5 because i find 2008 a bit flimsy in makeup. Maya 8.5 is loeads stabler and faster than 7.0 mainly because of the GREATEST maya upgrade ever, multi threading.

However i do feel that 90% of the bad rap is not deserved, in fact id be as far to say its not true. 90% of it is form a singular less then 1% source if it want then we\'d have 10,000 posts about how bad it is. The web has a very good whining magnetism.

anyway i see this one as free upgrade.

Maya has it shares of problems, but don\'t get me started with whats wrong with Houdini. But yeah xsi not a option, not really.

Dashboard_avatar
Dec 17, 2007
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yeah 8.5 sp1 has been a much better version of maya than v7. I\'ve been using it now for about 4-5 months or whenever it came out. Before that I was using v7 for a pretty long time too and there\'s just no way I\'d ever go back to 7 and lose all the speed and a bunch of the \"oh that\'s cool\" types of features to save me extra steps I\'m used to doing here and there

IMO maya\'s still doing fine and they\'re adding in the most important stuff. The app needed to become more multithreaded and it needed to become 64 compatible, at least on the windows platform. Now vista is out and they\'ve gotta make it work with that too. I just really don\'t see any fault that they\'ve made.

people have screemed for years to stop with the big new features and make what\'s there better/faster/more stable, and I think they\'ve done that as well as added new big features

Dashboard_avatar
Dec 17, 2007
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to clear up any loose ends, i did not say maya 7 is the best version, i just said it\'s the version i\'m using. i incline to agree that maya 8.5 sp1 is the best version. maybe someone can explain to me why would anyone in their right minds want to run maya on vista. or any application, for that matter. if you\'re thinking about having support for more memory (more than 3.25 GB), i suggest you look up something called linux. i know less educated people have a visceral fear of anything other than microsoft windows, but other options <b>are</b> available.
and to talk about the issue that everybody seems to be avoiding, i\'ll say this (i will use bold letters too): <b> maya is not bad, autodesk is bad</b>. maya is just a collection of 1s and 0s, grouped in a certain way, which have a meaning only because we want them to. it does not have feelings or desires. it\'s just like a rock, or a hammer or a welding torch. it\'s a tool. autodesk, however, is a different story. and autodesk <b>is</b> bad. i wonder why not many people can see that autodesk does not represent maya at all...

ps: sentry65, i\'ve been browsing thru all your posts and i can\'t seem to find one... --let\'s not say bad-- ...not-good thing you said about autodesk. i wonder what this means...

Dashboard_avatar
Dec 18, 2007
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I like your opinion \"Mainframe123\" it\'s better to leave maya for a wile till thy do something serious about it or stop doing silly upgrade to it there\'s a lot of stuff need to be taken care of rather than some lousy options.
XSI is an interesting program \"jooja\" why do you think it\'s not an option??

Dashboard_avatar
Dec 20, 2007
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With my 9 year experience with 3D computer graphics, I can state that Maya is simply the best. I\'ve seen others but this one rules, and I don\'t know what the others are talking about Houdini because it consists of poor modeling technics and is too expensive. XSI, is an alternitive to Maya. And that thing that Cinema 4D\'s people are always talking about (\"Cinema 4D was used in Open Season, Surfs Up, etc\") is lie, Autodesk is claiming that same thing. But Hey, Industrial Light and Magic uses Maya why shouldn\'t you? Did you hear about nVidia getting mental images? cool.

Dashboard_avatar
Dec 21, 2007
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aaronyx, your years of experience, obtained no doubt through hard work and dedication, are really showing. your explanation is concise, to the point, extremely well argumented and really helpfull to beginners and advanced users alike. the reason you gave for people to use maya is, indeed, a true masterpiece of elocution and faultless logic. and in the matter of maxon\'s claim, i totally agree with you: if some say something and autodesk says something else, autodesk is <b>always</b> right, only detractors and ill-intended persons dare think otherwise. i mean, no way in hell would a studio use more than one 3d package, right? again, i bow before your excellent competence and i am full of admiration and respect.

ps: if only autodesk would still have some money left... damn, someone else snatched mental images... damn!

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Dec 21, 2007
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some of us work in an environment where linux just isn\'t an option at all and would greatly impact my workflow for the worse. Maybe if ALL I did was 3d maya work and nothing else it\'d be more worth it for me

I have one primary workstation and a bank of rendering machines. I\'m not about to switch them all to linux or put myself in a situation where I have to use a slower machine to use some of the windows only software/plugins I use. This is not to mention the multi-thousands of dollars that have been invested in windows software I\'m already using. The maya linux advantage simply is NOT worth the hassle of having to use a slower windows machine to do my compositing or QTVR or custom written software. I don\'t have the luxury of having two fast primary modern workstations.

Yeah I haven\'t said much bad about autodesk, so what? I haven\'t had any major complaints so far. If you disagree, then cool. I\'m just happy to be getting better/faster software available to me every year. The original maya team is still there doing the programming and working on new features. Maybe autodesk came in and said they want maya to have some aspects in common with their other products, so what? you can still turn off those interface features and still do things the original way

Maybe autodesk is trying to make 3d easier to do and get into for beginners. It\'s inevitable that this would happen. Even XSI has the \"create human model\" button. What about GI? OMG that can make a newbie with a fast computer a lighting god.

who would use maya on vista? no me, but there was a time when we all said that about win2k and xp as well. They gotta get working on making it work for vista now so that in 2-3 years from now, it\'ll be the windows platform to use. I for one like vista, but wouldn\'t currently use it for 3d or compositing work yet

Dashboard_avatar
Dec 22, 2007
Post id: 5573
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mmm when i read shit, i can cry sometimes. Its all youre opinion. But something is wrong....

first... houdini is the backbone of every large production in hollywood. Houdini got compositing tools , sound edit tools excellent modelling tools, new fluid tools that put a shadow on every other solution i have seen.

second.... when you will done the job right, you have to choose youre software first to bring done the job in short time and with low cost.

third....i hate this kidding discussion about \" wich software\'s the best\" everyone you tells me, maya or houdini, or max(the list goes on) is the best is a stupid noob who got no knowledge of VFX and good Animations.

fourth, six, seven , eight.......everyone got the right to choose, wich software they wanna use.

nine and ten. i said my opinion is the maya is not more number one, and was not one second number one. Houdini was it all the time since 1988. please go in the libary and buy books about 3d animation, and you will learn.
maya is good, but going bad.....thats my fucking opinion. it was my choice.......
and thirteen\'s Houdini is the cheepes solution, because it got\'s all. And the fully functional Apprentice version without any watermark costs you only 99 dollars.........bye

have a good day, a good client, and a happy dream.....and less rendertimes....

bye mainframe

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Dec 22, 2007
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[quote]Mainframe123 said:
maya is good, but going bad.....[/quote]
true. very sad, but true. guess we all know whom we should thank for that.

sentry65, if you chose windows to do all your work, well, what can i say... the joke\'s on you, i guess. out of curiosity, why do you need windows on your rendering machines? for the workstation, i understand, you have software that does not run on linux natively, but just for rendering why can\'t you use something else? you also say some contradictory things: you say you don\'t want to use a slower machine to run your windows only software (i assume you\'re talking about wine, cedega or vmware) and you also say you like vista. for one thing, the performance hit if you\'re using wine, cedega and/or vmware is negligible. as for vista, it was, is and will always be a bloatware interpreted os. microsoft says vista is written on the .net platform. as long as your cpu does not natively run msil code, everything that you compile for .net will be first interpreted by the vitual machine, then sent to the cpu as binary code. that takes cpu cycles, which translate to slow software. not to mention the fact that msil if full of crap (also known as metadata). if you have an ideea why mel is way slower than a plugin, it\'s the same thing with vista. even some microsoft people say vista is crap, and other educated people agree with them http://www.pcworld.com/article/id,140583-page,5-c,techindustrytrends/article.html . and, by the way, when you say autodesk has to make maya run on vista, what exactly do you think that involves? i\'ll tell you: minor change in code (only one person can do that in one week, if that) and setting some flags in the compiler. in case you were wondering, microsoft makes the compiler, autodesk has absolutely nothing to do with that.
you say you don\'t have major complaints about autodesk. if you think they are doing a good job by not being able to come up with anything new by themselves (not a damn thing, man, not a damn thing) and always stealing (the politically correct term is \"acquire\") other people\'s work and aggressively plastering their logo on everything.... well, that says something about you, and it\'s not flattering. of course the old alias|wavefront team is still working on maya, if for some reason they would all decide to leave, autodesk would crash and burn in less than ten minutes. you also say that you\'re \"happy to be getting better/faster software\". better? debatable, but i really don\'t think so. faster? news-flash for you, friend: in absolutely no way is maya getting faster, the hardware is. just checking: you don\'t think autodesk is making the components of you computer(s), do you?
as for making maya easyer, see one of my previous posts, it says something about monkeys, cats and dogs. i won\'t repeat myself.

ps: you don\'t really know what makes a computer tick, do you? you may have some vague ideea, but nothing detailed, right? don\'t take this personally, but you said you like vista...

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Dec 22, 2007
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I don\'t use vista, I use xp64
I have vista on a two laptops at home I use for internet and photoshop and I like it for doing that, but not for workstation work...yet. Me liking vista is a totally different and unrelated subject which has nothing to do with my animation work because I don\'t use vista for my that, so let\'s just drop that subject.

Yes I can switch my renderfarm to linux, but why? A lot of the maya plugins I use are only on windows, so I\'d end up having to come up with work arounds. Then there\'s the time it\'d take for me to reformat those computers and install linux. Am I about to lose 4-8 hours doing that and reinstalling maya and configuring the renderfarm software, load drivers, and all that crap? Are the render times honestly going to be worth all that? I don\'t think it\'s worth it and can spend the time doing something more productive, but maybe that\'s just me.

I\'m not going to switch my primary workstation to linux. I\'m not going to do dual booting or emulation or anything like that in order to run the windows apps I use. And I refuse to use an older machine running windows to run them when I have a perfectly modern workstation that can speed ALL of my work up if I just use xp64

On xp64, maya 8.5 sp1 is completely faster than 7. Other people I know in real life who have used it for just an hour giving it a test drive have commented to me how much faster the poly tools and interface are on their machines. I still have v7 and 8.5 on the same machine and I don\'t know man, 8.5 really is faster by quite a lot. My hardware hasn\'t changed, but the software\'s optimization has. I can see 8.5sp1 using all the processors on my machine for a lot of commonly used things instead of just 1 that v7 would use for those tools/commands. Some redraw problems have been fixed that v7 had. Besides, how would you know if win 8.5 is faster than 7 on xp64 anyway? You use the linux version right?

I honestly don\'t care how autodesk gets features into their software or where they come from. Maya and XSI use mental ray for rendering and I\'m sure we all agree no one is complaining about that? It\'s probably cheaper to buy other software and gain those programmers than to do it from scratch themselves.

It just so happens that in the last year or so 64 bit hardware and dual/quad core processors have become more common place AND vista came out all pretty much at the same time. It wouldn\'t matter what new features maya had, if it doesn\'t run on the OS\'s of the future, the future version of maya would be dead in the water.

If autodesk ends up releasing smaller updates more often, then I\'ll just skip more versions and wait for worthy upgrades to come out

anyway, we\'re all professionals here who have been doing 3d work for awhile and most of us are aware of what\'s out there and the pros and cons of the different software, hardware, and OS\'s. I\'m pretty sure we\'ve all weighed a lot of things against each other and ultimately we\'re all probably using what we feel is the best setup for our own situation.

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Dec 24, 2007
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ok, i don\'t want to argue just for the sake of it, especially since i\'m not supposed to care about maya anymore ;). with some of your opinions i agree, with some i don\'t. i guess certain people would say this is how progress is achieved... there are a few things i wish to say:
- just about every decent plugins developer offers versions for linux, mac os and windows; even if this is not the case, you can ask nicely and i\'m sure you\'ll get one compiled for your os, especially if it\'s a commercial plugin. some developers even offer the source code so you can compile it yourself...
- i\'m using both linux and windows and i\'m focusing on dynamic simulations (mostly particle effects and rigid/soft bodies, but also cloth, fluids, liquids and fur/hair) and to a lesser extent, modeling. i did not encounter big performance improvements in maya 8.5 when working with large numbers of particles. as for modeling, i may be one of the very lucky ones, but all poly or nurbs tools i used did a good and fast job, on both maya 7 and 8.5. i preffer linux because it handles memory allocation way better than windows and you can actually use all 4GB of ram on a 32bit system, if you have them. some linux distros have been running on 64bit processors since before the time windows was nothing more than a 32bit extension to a 16bit patch to an 8bit operating system originally coded for a 4bit microprocessor. plus there are a million things i can easily do on linux, things that would be impossible or very difficult on windows;
- why do you talk about using an older computer? i did not say you should.... i don\'t get it...
- as i said before, i agree that maya 8.5 is maybe the best version ever;
- vista beeing the os of the future? LOL!!! maybe in a future seen by Edgar Allan Poe...
- you don\'t care how autodesk gets its hands on new stuff? well, do you know how the mafia and the old german national-socialist party and the kkk and many others have managed to go as far as they did and do the things they have done? because people didn\'t care when they should have.
- autodesk is bad.

Dashboard_avatar
Dec 25, 2007
Post id: 5577
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I was talking about using an older computer in my case because if my main computer used linux then what would I use to run my windows only software on? Dual booting just won\'t work. I would absolutely not put up with having to shut down and restart my machine everytime I wanted to make a quick change in maya and put that rendered file through my other windows software. So that leaves me with no other option but to run my windows apps on one of my slower machines which again isn\'t optimal and probably slow me down more than any speed boost linux might give me with maya.

vista will overtake XP just like XP overtook w2k, and w2k overtook NT. Give it 3 years....
I see no reason history won\'t repeat itself and MS is pretty good at knowing how to run their business.

companies have been hiring new programmers and buying companies that employed talented people for a long time now. It\'s a strategy that\'s worked for microsoft and many others. The whole concept is autodesk now employs the talented people from those other companies and they\'re key people for integrating their code into maya. Autodesk sees those programmers as being beneficial. For now they\'ll focus on integrating the stuff they already did into maya. Later they\'ll probably come up with other cutting edge things. I don\'t think anyone who\'s used mudbox would say it\'s not a cutting edge program with how fast and innovative it handles sculpting. If autodesk came up with their own lukewarm version of the same thing on their own, I\'d be less impressed than if they just bit the bullet and brought the mudbox team on board

anyway, merry xmas

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Dec 25, 2007
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I am holding a Maya 7.0 complete license. Autodesk called me some weeks ago and offered me maya 2008 for 30% discount. And they told me, if I don

View Joel Anderson's profile
Dec 28, 2007
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what was this about? oh yeah, now I remember.

sorry for the sarcasm

View sree_anjimax Nivas's profile
Dec 28, 2007
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I like this very its the leader of our generation

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