Body Mechanics and Character Animation Training DVD

Oklahoma City,
OK - October 3, 2006 - Digital-Tutors, an Autodesk Authorized Publisher, today
announced the availability of 'Body Mechanics and Animation in Maya: Lifting Heavy
Objects'
- an interactive guide to learning body
mechanics and character animation techniques and the newest release in a growing
library of interactive training for emerging digital artists. 'Body
Mechanics and Animation in Maya: Lifting Heavy Objects' provides
over 6.5 hours of project-based training for both new and experienced animators
seeking to create believable animations with life and
personality.
"Learning proper body mechanics in
an essential component of successful animation and creating believable
characters," said Sandip Patel, director of global business. "Animators and
artists learning animation and experienced in animation will learn an array of
helpful techniques and methods of which they can incorporate into their workflow
for faster and greater results," added Patel.
Highlights
from
'Body
Mechanics and Animation in Maya: Lifting Heavy Objects' include:
exploring the body mechanics of a heavy lift, animating to show
believable weight and tension, proper timing and spacing using rhythm, working
with storyboards, pose to pose method, adding arcs, adding follow-through,
overlapping for fluid motion, exaggerating poses for appealing movement, graph
editor, weighted tangency & free tangent weights, modifying tangents,
editing timing of actions with character sets, animating the body in sections
for efficiency, animation hot keys, timesaving character animation and object
checklist, and
additional lessons developed to teach artists proper body mechanics for
animation.
For a full outline and pricing
information of 'Body Mechanics and Animation in Maya: Lifting Heavy Objects'
visit: http://www.digitaltutors.com/store/product.php?productid=1948
Popular highlights include:
Comments
is it just me or does the final video render not have any feeling of weight?
I think it\'s just you ;-)
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