Ninja Dojo (Grand Master) w/Ninja City (windows, mac, linux)
Maya V. 2009 - 2013
Some Features will not be available in all versions of Maya
I have changed Render Ready to be Ninja City if you have a previous version of Ninja Dojo (Grand Master), delete the older version before installing the new version.
Installing Ninja Dojo: Windows Install: 1. Unzip the file to your Root Drive. Most likely C:. 2. Copy this line into your script Editor: source "C:/Ninja_Dojo/Ninja_Dojo.mel"; Ninja_Dojo("C:/Ninja_Dojo/"); 3. Drag and Drop the line onto a Shelf to create a button.
Mac Install: 1. Unzip the file to your Root Drive. Most likely MacHD:. 2. Copy this line into your script Editor: source "/Ninja_Dojo/Ninja_Dojo.mel"; Ninja_Dojo("/Ninja_Dojo/"); 3. Drag and Drop the line onto a Shelf to create a button. Ninja Dojo Scripts:
Ninja UV 4.0 1. Added bake uv shell color 2. Added Copy and Paste UVs 3. Improved Layout Horizontal and Vertical. 4. Added Layout Grid. 5. Fixed randomize UV 6. Pixel Ratio is now based on scene scale and not limited to Meters. You can now change the Distance Value. So you can map 512 per 2 meters if you like. 7. Added Cut and Fix Edge and Cut and fix Shell
5.4 updates Ninja Dojo 5.4 1. Changed Outliner Tab to say OL. This will fix a small UI issue on Mac OSX. 2. There is now a quick display toggle for shelf time range command and help.
Ninja Mesh 1. Fixed an issue wish select by same name with groups.
Ninja UV 3.9 1. Fixed an issue when you ran Check Ratio on an object with multiple uv shells. It will now only check one uv shell. 2. Fixed an issue with Scale To Last when the target object had multiple uv shells. It will now only scale to one uv shell size. 3. Set the default iterations to 100. 4. optimized the UV scaling function. 5. fixed a small issue with Uniform Mapping. You can now have just a edge selected on a mesh and dont have to have faces+edges selected. 6. Added Calculate UV usage. It is located in the Help menu of Ninja UV. It requires that all uv's are within the 0-1 area and no overlapping uv's. 7. Fixed an issue if you tried to run ninja mapping on uv selection 8. Uniform Mapping and Tube Mapping will now work on multiple objects 9. Fixed Docking window when switching from Docked mode to other modes. The window will now automatically dock if you have 2011 or higher. 10. Added icons for Ninja Mapping, Uniform Mapping and Tube Mapping if you have Ninja Dojo and have installed Icons.
Ninja Asset 2.2 1. Fixed a bug where it might render the shader multiple times when you exported a shader from an object 2. Set the shadows to ray trace instead of shadow map 3. fixed an issue where the the AO node would not get deleted
Ninja Rename 2.1 1. Optimized selected object list 2. Fixed an issue wish select by same name with groups.
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