Ninja UV (formerly known as KAM Mapper) Ninja UV Works in Maya 2009 - 2013 Note: due to some bugs in maya 2011 - 2013 Edge Mapping does not work with 2011 -2013
Installing/Running source: Ninja_UV.mel from wherever you saved the file main function call is: Ninja_UV() example: source "/ScriptLocation/Ninja_UV.mel";Ninja_UV();
I have updated the name to work with Ninja Dojo. If you have Ninja Dojo, You can simply copy the script in the NinjaDojo directory. Ninja Dojo will automaticaly source the script and create a button in the NinjaDojo window.
UV_Ninja mapper: 1. Generates UV's based on 90 degree rotations. So depending on your camera view it will determine which direction to apply the mappping. 2. Map to a specific pixel ratio by finding the texture applied to the object/faces and adjusting the uv's to the pixel ratio. It works on square and non square textures. 3. Scales UV's to a specific pixel ratio 4. Automatically unfold shells. 5. Cut UV's bases on edge selection.
Edge Mapper: 1. Maps an object by selecting 2 edges
Unitize Mapper: 1. Maps faces evenly
Other Functions 1. Move UV's 2. Scale UV's 3. Align UV's 4. Snap UV's 5. Normalize UV's 6. Detach UV shells 7. Straighten UV's 8. Quickly Scale UV shells to a specific pixel ratio 9. Fix distorted UV's 10. align uv shell to horizontal . 11. Bake AO Maps 12. Bake Light Maps 13. Bake out Uv's 14. Transfer Uv's 15. Calculate Pixel Ratio 16. Cut And Seperate Mesh 17. Detatch Faces 18. Attach Objects
Ninja UV 4.0 1. Added bake uv shell color 2. Added Copy and Paste UVs 3. Improved Layout Horizontal and Vertical. 4. Added Layout Grid. 5. Fixed randomize UV 6. Pixel Ratio is now based on scene scale and not limited to Meters. You can now change the Distance Value. So you can map 512 per 2 meters if you like. 7. Added Cut and Fix Edge and Cut and fix Shell 8. Fixed Check Pixel Ratio to use current scale 9. Fixed Scale to Last
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