Ninja UV 3.2.0 (maya script) Cart_putAdd to cart

A complete set of UV mapping and UV editing tools.

Uv_ninja01

License Type:

Commercial

Price:

$30.00 (USD)

File ID:

5483

File Size:

272.4 KB

Created / Updated:

Jan 11, 2009 / Mar 26, 2012

Owner:

Brian Keffer   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

mac, windows

Maya:

8.x, 2008, 2009, 9.x, 2010, 2011, 2012

Tags:

kam, mapping, texture, map, uv, uvs, texturing, ninja


Ninja UV (formerly known as KAM Mapper)
UV Ninja Works in Maya 2008 - 2011



I have started the Ninja Dojo Web Page.. It will contain help files along with video tutorials.  There is also a Ninja Dojo forum that has been started.

http://www.bk3d.com/Ninja_Dojo/Dojo.htm

Installing/Running

source: Ninja_UV.mel from wherever you saved the file
main function call is: Ninja_UV()
example:  source "/ScriptLocation/Ninja_UV.mel";Ninja_UV();

I have updated the name to work with Ninja Dojo.
If you have Ninja Dojo,  You can simply copy the script in the NinjaDojo directory.  Ninja Dojo will automaticaly source the script and create a button in the NinjaDojo window.

you can get the free version of Ninja Dojo here:
http://www.creativecrash.com/maya/downloads/scripts-plugins/interface-display/c/ninja-dojo-white-belt

Or the Full Version of Ninja Dojo here:
http://www.creativecrash.com/maya/marketplace/scripts-plugins/dynamics/c/ninja-dojo-black-belt-w-render-ready--2


Features:

UV_Ninja mapper:

1.  Generates UV's based on 90 degree rotations.  So depending on your camera view it will determine which direction to apply the mappping. 
2.  Map to a specific pixel ratio by finding the texture applied to the object/faces and adjusting the uv's to the pixel ratio.  It works on square and non square textures.
3. Scales UV's to a specific pixel ratio
4.  Automatically unfold shells.
5.  Cut UV's bases on edge selection.

Edge Mapper:
1. Maps an object by selecting 2 edges

Unitize Mapper:
1. Maps faces evenly

Other Functions
1.  Move UV's
2.  Scale UV's
3.  Align UV's
4.  Snap UV's
5.  Normalize UV's

6.  Detach UV shells
7.  Straighten UV's based on Edge Selection
8.  Quickly Scale UV shells to a specific pixel ratio
9.  Fix distorted UV's
10.  align uv shell to horizontal .
11.  Bake AO Maps
12. Bake Light Maps
13. Bake out Uv's
14. Transfer Uv's
15. Calculate Pixel Ratio
16. Cut And Seperate Mesh
17. Detatch Faces
18. Attach Objects

Updates:


Ninja_UV 3.2
1. fixed an issue with symmetry mapping doing too much error checking
2. added texture output Format. You can output to .bmp .tga .tif .jpg
3. Added Object Baking.
4. Moved Texture Atlas from the Edit tab to the Bake Tab
5. Updated Uniform Mapping to work on Face Selection.  It is no longer limited to Object selection
6. Updated Straighten UV's to work better with objects with Multiple UV Shells.
7. Added a preview to the Texture Baking.  


--------------------UV Ninja Videos:--------------------
Texture Baking Options (AO, LM, Checker, Color, UV)



Texure/UV Atlasing



Mapping a Character



KAM /Ninja Mapping





Edge Mapping (only works on 2010 and below)



Edit UV's


 



Help file is located at: http://www.bk3d.com/Scripts/Mel/KAM_mapper/KAM_mapper_help.htm