You can now purchase Ninja Dojo (Black Belt) directly thru the Ninja Dojo Web Page for a discounted price of $40.
How it works:
1. Go to the Ninja Dojo Download Page.
2. You purchase thru pay pal by clicking on the buy now button.
3. Once payment has been received, I will then email you a username and password.
4. Return back to the Ninja Dojo Download Page. and downlod the .zip file by entering your username and password.
5. When I make updates, you can then return to the Ninja Dojo Download Page and download the updates for free by using your username and password.
If you don't feel comfortable buying directly from me.. you can still purchase it thru Creative Crash for $60.
Installing Ninja Dojo: Windows Install: 1. Unzip the file to your Root Drive. Most likely C:. 2. Copy this line into your script Editor: source "C:/Ninja_Dojo/Ninja_Dojo.mel"; Ninja_Dojo("C:/Ninja_Dojo/"); 3. Drag and Drop the line onto a Shelf to create a button.
Mac Install: 1. Unzip the file to your Root Drive. Most likely MacHD:. 2. Copy this line into your script Editor: source "/Ninja_Dojo/Ninja_Dojo.mel"; Ninja_Dojo("/Ninja_Dojo/"); 3. Drag and Drop the line onto a Shelf to create a button. Ninja Dojo Scripts: 1. Ninja_Mesh 2. Ninja_UV 3. Ninja_Fracture 4. Ninja_Light 5. Ninja_Rename(Free)
Bonus Scripts: 1. Column Gen (Black Belt only) 2. Asset Manager (Black Belt only) 3. Ninja Interactive Help (Black Belt only)
If you have comments or request dont' hesitate to email me. I am always trying to improve Ninja Dojo.
Email: brian@bk3d.com
4.5 updates
Ninja Dojo 4.5 1. Fixed Ninja Sidekick to work with 2011 and above
Ninja Topo 1.0 1. Added Ninja_Topo Tool in Bonus Tools
Ninja_UV 3.2 1. fixed an issue with symmetry mapping doing too much error checking 2. added texture output Format. You can output to .bmp .tga .tif .jpg 3. Added Object Baking. 4. Moved Texture Atlas from the Edit tab to the Bake Tab 5. Updated Uniform Mapping to work on Face Selection. It is no longer limited to Object selection 6. Updated Straighten UV's to work better with objects with Multiple UV Shells. 7. Added a preview to the Texture Baking.
Ninja_Mesh 2.3 1. Added Mesh Optimization Tools. It's located in the mesh tab 2. Fixed issues with Create Tube when using a line. 3. Added Extrude Edge Along curve. It's located in the spline tab 4. Added Duplicate Betweeen. This will array objects in a line between 2 objects. This is located under the copy tab under the Duplicate on Curve section 5. Added more error checking to [Deform To Curve] 6. Added Follow Axis and Up axis to Duplicate Along Curve.