Ninja City 3.1.0 (maya script) Cart_putAdd to cart

Builds buildings from moduals and procedural Cities

Ninjacity01

License Type:

Commercial

Price:

$35.00 (USD)

File ID:

5568

File Size:

69.3 MB

Created / Updated:

Mar 16, 2009 / Jan 08, 2012

Owner:

Brian Keffer   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

linux, mac, windows

Maya:

2008, 2009, 2010, 2011, 2012

Tags:

Ninja City, city, buidings, architecture, Modules



Ninja City Release 3.0  For Windows, mac, and linux

(Maya 2008 -2012)

 Ninja Dojo Web Page

You can now purchase Ninja City directly thru the Ninja Dojo Web Page for a discounted price of $25. 

How it works:

1. Go to the Ninja Dojo Download Page.

2. You purchase thru pay pal by clicking on the buy now button.

3. Once payment has been received,  I will then email you a username and password.

4. Return back to the Ninja Dojo Download Page. and downlod the .zip file by entering your username and password.

5. When I make updates, you can then return to the Ninja Dojo Download Page and download the updates for free by using your username and password.

If you don't feel comfortable buying directly from me.. you can still purchase it thru Creative Crash for $35.
 


Render Ready Is now Ninja City. 

If you have installed Render Ready you should remove it after you get Ninja City working.

Please read the new install instructions below.

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Install for PC users

1. Unzip Ninja City to any directory (example: C:/)
2. Open Maya
3. Open up the script window
4. copy and paste this line: source "C:/Ninja_City/Tools/Ninja_City.mel";Ninja_City("C:/Ninja_City");
5. drag the text to a shelf to create a button


For Mac users

1. Unzip Ninja City to a directory (example: \)  (this is root directory)
2. Open Maya
3. Open up the script window
4. copy and paste this line: source "/Projects/Ninja_City/Tools/Ninja_City.mel";Ninja_City("/Ninja_City");
5. drag the text to a shelf to create a button

*It is best to install to the Root Directory of the Drive that you have Maya installed to*


Converting Maya Files:
It is best to convert all the maya files before using Ninja City.
This will save all the maya files to your version of maya
It will also repath all the texture paths to the location you have installed Ninja City to

Under the Convert Menu run Convert Maya Files
Run the Convert All


Ninja City 3.1 Updates (1/8/2012)

1. Support for Y up or Z up
2. Support for linking children to modules
3. V-ray support for rendering icons and Building Preview
4. Fixed the building browser
5. Added filters to the building browser
6. Added an "all" check box to the build window.. this will display icons of all the buildings in a certain style
7. Fixed Extrude IN and Out for Y up
8. Added support for childeren to modules
9. Added Roof creation to buildings.  This requires you to create splines on the Top Modules names RoofEdge and parent them as a child to the module
10.Added ability to create New Sytles in the Build tab.  
11.You can create a new project by right clicking a Style Icon in the Build Tab.
12. Fixed UI in the Module Tab to support meters or cm

 

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City Layout on the Left..  Custom city on the Right

CustomCity
10.10.2011
1.  Updated Icons to look better with 2011 and 2012
2.  Improved speed of Mapping
3.  Added the ability to create Street Lights and traffic lights in the city builder
4.  Added textures for "block mesh" versions of the buildings in the city builder.
5.  Converted jpegs to tga so you can export to the Unreal Engine.
6.  Combined BrownstoneA and BrownstoneB into one module set.


I have started the Ninja Dojo Web Page.. It will contain help files along with video tutorials.  There is also a Ninja Dojo forum that has been started.

http://www.bk3d.com/Ninja_Dojo/Dojo.htm

you can get the free version of Ninja Dojo here:
http://www.creativecrash.com/maya/downloads/scripts-plugins/interface-display/c/ninja-dojo-white-belt

Or the Full Version of Ninja Dojo here:
http://www.creativecrash.com/maya/marketplace/scripts-plugins/dynamics/c/ninja-dojo-black-belt-w-render-ready--2

RR8_UI_E

museumA_06

 
brownstoneA_copy
CityRenderD
 

All Modules have been edited with 2011.  If you are using a version of Maya before 2011 you will have to run the convert RR files under the help menu.  This has been tested on 2010 and works.  The convert will repath all the texture calls and save the maya file to the same version of maya that you have run it on.


Why pay $25? 
1. You get unlimited downloads / upgrades.  You can download updates through your dashboard in the purchases tab. 
2. I will be adding new features on a regular basis  and bug fixing. (I am very open to feature requests)
3. I will give prompt tech support.
4. This script is a big time saver.
5. It goes to a good cause.. All sales will go to my son's college fund.

Tips:
1. close UV Editor
1. close Mel Window



RR2-0_Build

RR2-0_Edit

RR2-0_City

RR2-0_Module

RR2-0_Props

RR2-0_Materials

RR2-0_Export

Render Ready Install Video

Render Ready Demo video



How to create Custom Modules



Procedural City Demo


Low Poly Procedural City


Custom Floor Plan Demo





Tutorial:
Prepping maya (for some reason remove duplicate network  flag doesnt work so you have to set this setting manually)
1. In maya go to the import options.
2. select the Remove duplicate shading networks.
3. go to the edit menu in the import options and select save settings.
4. Set your scale to centimeters.
5. Set your UP Axis to be Z

Build Tab
1. select either commercial or residential (the 2 round blue buttons)
2. select the building (the modules will get displayed below the building)
3. click the "Build It" button (you can also create a box and select it and hit the "Build It" button)

you should now have a building buit.

Edit Tab
Selection
under selection you can either select rows columns or between. or by side : north south east west
1. select a module(s) and  click any of the selection buttons

Replace
you can replace modules with other alternate modules(The beta only has this for the NY style apartment building)
1. select only 1 module
2. click the build list in window button(this will create a new window showing all the modules associated with the building)
3. select the modules you want to replace.
4. in the new window click the alternate module you want to replace with

you can also replace by last selected

Modify
Extend and Shorten
you can extend and shorten either vertically and horizontally
1. select only 1 module (this will be the position where  it extends or shortens)
2. click on any of the extend and shorten buttons

Extrude
this will extrude the modules either out or in
1. select the modules you want to extrude(select only one side per extrusioin)
2. click either extrude out or extrude in