Main feature of this rig is minimum controls to operate along with maximum functionality for basic acting.
All controls are nurbs curves which lets animator to change their shapes through component mode with no damage to rig. "attach to" attribute for hands and legs makes them follow the torso in case you need to animate jump with salto, roll, falling or any other this kind of movements (but I'd recomment to use the parentMaster script instead).
update on 1.0.3:
Mesh, skeleton and skinning revision.
Stretchy legs, arms & spine.
Palm, head, foot & fingers ability to scale.
dummyMan turntable
please, note: this rig has no FK controls and face rig. sorry about that.
If you need dummy man goes in T-pose - just set all attributes of character set to "0" If you prefer hard edged version of dummyMan - select mesh and apply Normals -> Harden Edge
Here's some videos with this rig done by various animators (thanks for using DummyMan, pals!):
_______________________________________________________________________________ Hope this character helps someone to get a bit closer to a dream to be an animator. Have fun and feel free to rate, comment or feature request.
Many thanks to all who bought DummyMan - hope you won't be dissapointed with it.