Ninja UV 4.3.0 (maya script) Cart_putAdd to cart

A complete set of UV mapping and UV editing tools.

Ninjauv_full3-9 Zoom

License Type:

Commercial

Price:

$40.00 (USD)

File ID:

5483

File Size:

356.4 KB

Created / Updated:

Jan 11, 2009 / Nov 02, 2013

Owner:

Brian Keffer   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

mac, windows

Maya:

8.x, 2009, 2010, 2008, 2011, 9.x, 2012, 2013, 2014

Tags:

kam, mapping, texture, map, uv, uvs, texturing, ninja

View John Kennedy's profile
Mar 15, 2009
Post id: 3811
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This looks very interesting..Works ok with Maya 2009..TY

Dashboard_avatar
Mar 16, 2009
Post id: 3817
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  • Currently 0/5 Stars.

good but can you change colors little bit to more calm? :)
it's little hard to read from them :)

Dashboard_avatar
Feb 11, 2011
Post id: 13785
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  • Currently 0/5 Stars.

Great Tool, i love it, it makes all what i want! :D

View marc thur's profile
Jul 02, 2011
Post id: 14833
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Edge mapping does not work properly. (I made a default pipe)
I get message "Spline Already Exists" and a curve is generated?
After confirming I get an error:
// Error: file: C:/Documents and Settings/M/Mijn documenten/maya/2011/scripts/Ninja_UV.mel line 1199: No object matches name: UV_R_Border_pPipe2 //

The Ninja Mapping (KAM) on another object (plane)gives this error:
// Error: file: C:/Documents and Settings/M/Mijn documenten/maya/2011/scripts/Ninja_UV.mel line 3176: Cannot find procedure "doMenuComponentSelection". //

Also my UV Pixel Ratio is displayed very small in the uv texture editor.
Have to set pixel ration way above 10000 to see anything usefull.
I always work in centimeters btw.

I have the idea I forgot something with installing the script.
Or maybe I have to change some settings in maya to run things smoothly?
Maya 2011 32 bit.

Thanks for feedback or help.
Marcthur

View Brian Keffer's profile
Jul 02, 2011
Post id: 14834
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hey marc thur,

if you get the UI, then you have installed it correctly.

Edge Mapping doesnt work in 2011 and above. But you can use the Uniform mapping instead. Its actually faster then edge mapping. Just select the edges you want cut and hit the uniform mapping button. I might just remove the Edge Mapping since the Uniform Mapping is actually better.

For the scale yes you might get small uv shells since its based on real world scale (pixels/meter). if you have an object at 1 cm that is 1/100 of a meter so you would have to set the pixel ratio 100 times as high. I also have worked in cm but usually try to match world scale. so if i want an object 1 meter i make it 100 cm. It will also depend on your texture size too. Also if you have scale on an object that thaat is using a non square texture.. then the scale might be wrong. I do compensate for scale but only assume that it is a square texture.

As for the Error i am not sure why you are getting that. I cannot reproduce it.

Brian

File Author
View marc thur's profile
Jul 02, 2011
Post id: 14835
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Thanks for reply.
Good to hear it is not me edge wrapping wrong.
Please add non functionalty in 2011 in your description.
Would have saved me some hair pulling moments :-)

I will look closer about that error in KAM mapping.
Results look oke so far.

Marcthur

Dashboard_avatar
Jul 21, 2011
Post id: 14991
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  • Currently 0/5 Stars.

exellent tool

Dashboard_avatar
May 14, 2012
Post id: 16331
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Hi Brian,
I just purchased NinjaUV for maya 2009. I actually need it to edit multiple uv sets (shadow maps for udk etc) but when I hit the 'ninja map' button with my second uv set selected it edits my first uv set as well. This is not good for me at all. Is there something I need to do in order for this to work? This is kind of urgent.
Thanks.
Keytay

Dashboard_avatar
May 14, 2012
Post id: 16332
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Thanks Brian for the super swift fix. It's working perfectly now. :)

Dashboard_avatar
May 14, 2012
Post id: 16333
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Spoke to soon. Straighten uv's edits the first uvs set when trying to edit the second set also.

View crisosphinx's profile
Mar 29, 2013
Post id: 17730
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  • Currently 0/5 Stars.

A really perfect spin on the UV editor! I am so excited to continue to learn and use this tool more! I can't believe something so user-friendly exists! I look forward to purchasing more from this specific user, as his tools are exceptionally wonderful to use.

View David Schoneveld's profile
Jul 12, 2014
Post id: 20035
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  • Currently 0/5 Stars.

I'm super happy with NinjaUV. Its part of my workflow even with other UV unwrapping tools, you still need a little help in Maya, and NinjaUV is the best. Thanks for making such a great tool.

Just got NinjaCity... looking forward to trying it out!