Ninja City 4.1.0 (maya script) Cart_putAdd to cart

Builds buildings from moduals and procedural Cities

Ninjacity01 Zoom

License Type:

Commercial

Price:

$40.00 (USD)

File ID:

5568

File Size:

70.7 MB

Created / Updated:

Mar 16, 2009 / Aug 31, 2013

Owner:

Brian Keffer   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

linux, mac, windows

Maya:

2012, 2011, 2010, 2009, 2013

Tags:

Ninja City, city, buidings, architecture, Modules

View Walter Schulz's profile
Mar 19, 2009
Post id: 3829
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  • Currently 0/5 Stars.

Author provided great help promptly, great script !

Dashboard_avatar
Mar 22, 2009
Post id: 3836
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Very well thought out and useful. Author went above and beyond with providing help. It would be great to have a repository of user created modules for this!

Dashboard_avatar
Jan 25, 2010
Post id: 9945
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Very useful tool for quick modelling buildings!!
I hope there are coming more modules!!

Dashboard_avatar
Feb 11, 2010
Post id: 10130
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Installer created C:/Render Ready/ with a space so scripts didn't work. I changed the directory to /RenderReady/ and everything is fine.

Dashboard_avatar
Feb 20, 2010
Post id: 10210
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will this script ever see the light of day on a mac. looks really interesting. would love to see this on other platforms.

Okay downloaded the script, but it downloads as a .exe file.
Was able to run it in parralels and unzip it, which gave me a RenderReady folder.
BUt No idea where I should put the scripts, or how to actually install it on a mac.

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Jul 28, 2010
Post id: 11950
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Need some quick help. I set up a C:/Projects folder just to make things easy. Ran the install and directed to C:/Projects/RenderReady. It works. But upon rendering it gives me a warning that it cannot find the textures and ignores them.

// Warning: (Mayatomr.Shader) : RR_NRML_Brick_NY_Apt_A22: referenced texture file "C:/RenderReady/Mesh/Residential/NYAptA/Textures/Brick_02_N.tga" doesn't exist, ignored //

did I miss something?

Otherwise....pretty awesome! this is gonna save me a HUGE amount of time!

cheers,

Dashboard_avatar
Aug 25, 2010
Post id: 12254
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No matter what I seem to do i cannot get this script to run. I've run the installer program as well as trying to do it by hand and it still doesn't wish to run.

I've Moved the Script to about every different directory i can think off that would make any sense trying to get this script to run updating the path each time i move it.

My latest path being directly on my Desktop

source "/Users/Mercadian/Desktop/RenderReady/Tools/RenderReady_mac.mel"; RenderReady("/Users/Mercadian/Desktop");

I've tried both Windows and Mac and it still gives me an error every time i run it saying

source "/Users/Mercadian/Desktop/RenderReady/Tools/RenderReady_mac.mel"; RenderReady("/Users/Mercadian/Desktop");
// Error: Could not find RenderReady.mel //

If anyone has any insight on how to get this script to work i would be very grateful.

Dashboard_avatar
Sep 22, 2010
Post id: 12524
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I am having an issue running this script. I have even changed my directory to the example path so my command is this:
"C:/Projects/RenderReady/Tools/RenderReady.mel";RenderReady("C:/Projects");

However I keep getting this syntax error:
// Error: "C:/Projects/RenderReady/Tools/RenderReady.mel";RenderReady("C:/Projects"); //
// Error: Syntax error //

I am new to MEL script and not sure what is wron here. Any suggestions?

I am running Windows 7.

Dashboard_avatar
Sep 22, 2010
Post id: 12525
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Wow that was a fast reply!!! I was just coming to post that I (belatedly) saw the install tutorial and got it working. Thank you for the prompt reply and the great script!

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Sep 23, 2010
Post id: 12541
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Hey there,

I have another quick question.

I had been working on a scene using RR in maya 2010. I just upgraded to 2011 and I can no longer open the file.....the only way I can get it to open is if I remove the RR buildings from the scene...

I dig this script a lot!

Dashboard_avatar
Oct 06, 2010
Post id: 12666
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Hi,
I bought Render 2010 Beta 8 today.
I am having similar problems to dwmccullough...
The script does not seem to work correctly.
It opens in Maya but will generate a lot of error message when trying to create a building:
// Error: No object matches name: .RR_Module_Location // (when selecting from Module List)

I installed under c:/RenderReady.
I have Maya 2011 x64 and am using Windows 7 x64.
Please could you provide me with the latest installation instructions?

Dashboard_avatar
Jun 22, 2011
Post id: 14757
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I bought yesterday~
Great script~!

Dashboard_avatar
Dec 31, 2010
Post id: 13423
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So does not RR work with maya 2011??

I have been trying to install the plugin without any luck so far.

file -f -options "v=0;p=17" -ignoreVersion -typ "mel" -o "/Applications/Autodesk/maya2011/RenderReady/Tools/Install_RR.mel";addRecentFile("/Applications/Autodesk/maya2011/RenderReady/Tools/Install_RR.mel", "mel");
source "/Applications/Autodesk/maya2011/RenderReady/Tools/Install_RR.mel";

is the closest i have got with out telling me that there are no errors.... But still no go. Does anyone out there know how to install this plugin ok..... Or at least can anyone confirm that this plugin works with maya 2011.

Best Regards

Paul

Dashboard_avatar
Dec 18, 2011
Post id: 15614
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I just bought this and it isn't working. I followed the instructions that were given and also tried extracting straight to the C drive and using the given path, however it still isn't working and keeps saying syntax error. I am also uncertain why everyone is saying Render Ready when the item is named Ninja City. In a previous post it sounded like someone had a similar issue however the solution was never posted, or the tutorial that was mentioned.
The script used was:
"C:/Ninja_City/Tools/Ninja_City.mel";Ninja_City("C:/Ninja_City");

Dashboard_avatar
May 05, 2011
Post id: 14421
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I have the same problem with bf020114. I have also noticed that there are missing file textures on the textures folder.

Tried it with Maya 2011 x64 and windows 7

here are the lines on the script editor

MentalRay already loaded, setting as current renderer// Warning: The -la/-labelAlign flag is obsolete and should not be used. //
// Error: deleteUI: Object 'RR_TextureList' not found. //
// Error: deleteUI: Object 'RR_Module_List' not found. //
// Error: deleteUI: Object 'CityBuildingList' not found. //
// Error: Object's name 'Mesh_Scroll' is not unique. //
// Error: deleteUI: Object 'RR_Module_List' not found. //
// Error: deleteUI: Object 'CityBuildingList' not found. //
// Error: No object matches name: .RR_Module_Location //

Dashboard_avatar
May 17, 2011
Post id: 14502
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ok, so im using a mac and ive put the render ready folder into "projects" and put that into my "macintosh HD" which is the same as C drive. I use your line :

source "/Projects/RenderReady/Tools/RenderReady.mel";RenderReady("/Projects");

and it seems to load up until this in the script editor:

// Error: Could not find RenderReady.mel //
updateRendererUI;
source "/Projects/RenderReady/Tools/RenderReady.mel";RenderReady("/Projects");

MentalRay already loaded, setting as current renderer// Error: Could not find RenderReady.mel //

SO its pretty much that maya cant find the "RenderReady.mel" file, but it is in the folder...any fix for this? Am i doing something wrong???

cheers.

View Brian Keffer's profile
May 17, 2011
Post id: 14503
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you need the RenderReady folder at the end of the line.

it should look like this:
source "/Projects/RenderReady/Tools/RenderReady.mel";RenderReady("/Projects/RenderReady");

Make sure to run the convert tool. Its under the the convert menu. just click on the convert all at the bottom.

File Author
Dashboard_avatar
May 17, 2011
Post id: 14504
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that did the trick cheers!

Dashboard_avatar
Jan 25, 2012
Post id: 15762
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  • Currently 0/5 Stars.

Hi!
Now I want to export the mesh by this script, but I always fail. The error message is only this.
// Error: Could not save file "E/~~~~~.mb".

What is problem?
I delete history, and combine them,but always fail.
Could you give me any solution to export this mesh?

Dashboard_avatar
Nov 25, 2011
Post id: 15536
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I bought this program and it worked pretty well until I tried to make city.

Whenever I try to make city by clicking "building a new random city," maya shows me an error, "//Error: File not found."

In short, everything is working, but "City."

I don't know why it is not working properly.

View Brian Keffer's profile
Nov 25, 2011
Post id: 15537
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try to create the city without the create street lights option

also in the script editor under the history menu. turn on line numbers in error. then can you send me the error again.

File Author
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Mar 05, 2012
Post id: 15960
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Hey I purchased Ninja City because I was looking to build a city that looks like one in the 7th picture there, metal with really reflective windows but I can't seem to find any textures that would build such a city or how to build it. If you could help me out that would be great.

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Oct 30, 2012
Post id: 17041
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This is a great plugin. I had to create and extract under a Ninja_Dojo folder under my C: to get everything to source right but it has worked flawlessly since I did this. Good plugin. Hope you are teaching your son some of your scripting skills...

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