eXo Utility Passes Pack 1.0.0

little pack of 7 mel scripts creating shading networks useful for compositing.

Thb

License Type:

Freeware

File ID:

32673

File Size:

1.3 MB

Created / Updated:

Jun 25, 2011 / Jul 03, 2011

Owner:

exorea   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

linux, mac, windows

Downloaded:

1,658

Maya:

7.x, 8.x, 2008, 2009, 9.x, 2010, 2011, 2012

Tags:

position, z, uv's, uv, uvs, normal, fresnel, fall off, Y height, Z depth


Here is a little pack of 7 mel scripts creating simple shading networks useful for compositing.

To create the shader simply drag and drop the corresponding mel script in Maya viewport, or load it in script editor and then install it in a shelf using provided icons. 

SimpleZ_SHD

simpleZ

Simple Zdepth useful to add Zblur in your compositing package. You can tune the Zdepth in the extra attributes of the shader.  


CustomZ_SHD

customZ

Same as SimpleZ, you can tune the Zdepth in extra attributes of the shader but you can also tweak the shape of the gradient using the ControlRamp.  Useful as mask on a defocus node in your compositing package.  

diff

defocus



TriiTools_SHD

tritools

Shader outputing three different kind of information :

Red channel = Z depth
Green channel = Y Height
Blue Channel =  Falloff

In the extra attributes of the shader you can tune the value of the Zdepth, the starting and ending point of the Y Height (useful to add ground haze, for example, in your compositing software) and the aspect of the falloff.

tritoolsZ

tritoolsYheight

tritoolsFallOff



Fallof_SHD

falloff

Shader to fake fresnel effect in compositing. You can tweak the gradient using ControlRamp. 



UVs_SHD

uvs


Simple Shader outputing geometries UV's geometries. No control. Useful to remap objects in compositing software.  Need to be rendered to 32-bit float.



NrmPass_SHD

normal

Simple Shader outputing Normal of objects in screen space. No control. Useful for 2.5D relighting. Better to be rendered aliased and then to deal with the anti-aliasing in your compositing software. 


PositionPass_SHD

position

Simple Position Point Pass Shader, the RGB value of each pixel represents its position XYZ in 3D space.   Useful for 2.5D relighting.  Need to be rendered in 32-bits float and better to be rendered aliased. 






eXo. 2011.
henri.deruer [at] gmail.com
http://exorea.blogspot.com/

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