resetPivot 2.1.0 (maya script)

zeros out localPivot offsets

Resetpivotanim

License Type:

Freeware

File ID:

2843

File Size:

5.7 KB

Created / Updated:

Apr 15, 2004 / Dec 04, 2008

Owner:

ewerybody   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

irix, linux, mac, windows

Downloaded:

5,477

Maya:

5.x, 6.x, 7.x, 8.x, 2008, 2009

Tags:


Dashboard_avatar
Oct 02, 2007
Post id: 2414
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  • Currently 0/5 Stars.

Yet powerful when coming form 3DSMax

Dashboard_avatar
Nov 26, 2007
Post id: 2561
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  • Currently 0/5 Stars.

This script is a massive help, works on everything you chuck at it, and does it all without any bitching.. All script submissions should be of this usefullness and quality. 5/5

Dashboard_avatar
Oct 04, 2008
Post id: 3253
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  • Currently 0/5 Stars.

This is Very Useful for importing meshes into ZBrush that have "Frozen transformed" oriented World coordinates. It will calculate the distance from the XYZ Origin AXIS, and the current selected mesh and then set the mesh to the corresponding "World coordinates" in your scene. Thus, not having to manually re-orient each part of your model pieces. Like armor on a character for example.

Dashboard_avatar
Feb 08, 2010
Post id: 10103
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I low dis plugg in. Fank you!!!

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