resetPivot 2.1.0 (maya script)
zeros out localPivot offsets
zeros out localPivot offsets
This script is a massive help, works on everything you chuck at it, and does it all without any bitching.. All script submissions should be of this usefullness and quality. 5/5
This is Very Useful for importing meshes into ZBrush that have "Frozen transformed" oriented World coordinates. It will calculate the distance from the XYZ Origin AXIS, and the current selected mesh and then set the mesh to the corresponding "World coordinates" in your scene. Thus, not having to manually re-orient each part of your model pieces. Like armor on a character for example.
I low dis plugg in. Fank you!!!
Yet powerful when coming form 3DSMax