resetPivot 2.1.0 (maya script)

zeros out localPivot offsets

Resetpivotanim

License Type:

Freeware

File ID:

2843

File Size:

5.7 KB

Created / Updated:

Apr 15, 2004 / Dec 04, 2008

Owner:

ewerybody   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

irix, linux, mac, windows

Downloaded:

5,451

Maya:

5.x, 6.x, 7.x, 8.x, 2008, 2009

Tags:




 
This fixes a potential offset between translation-values and "real" position of a node. You know: In Maya its easy to move something and then push freeze transformation or simply change the position of the pivot or just center pivot. But maybe for particle instances, in our case export to a realtime 3D engine (Nebula Device) or any reason you need to get the LocalPivot zeroed out: This might come in handy for you.

From the first peek into Crow Yeh's "ZeroOffset.mel v1.0" and later into Nathan Roberts "unfreeze", to a complete rewrite now there is almost any issue fixed.
  • handles multipe selection
  • works on translation-animated objects
  • works in hierarchies (parents and children)
  • relocates animations of children as well
  • now easy installable via melDrop

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