jbUDK Tools for Maya aids in the setup and maintenance of the Maya grid, camera and unit settings intended for the creation of assets for the Unreal Development Kit game engine.
Includes:
* Ability to change grid divisions on the fly and set custom divisions with multiple presets
* Tools to relocate pivots and/or meshes to common locations for level design
* Tools to create common reference objects
* A muti-field calculator for Unreal Units, in, ft, yd, mi
* A batch exporter for the FBX file format that uses custom fbx preset files
Help file can be found here: jbUDK Tools Helpv1.10: * Automatic loading of FBX preset file
* Basic UI coloring for clarity
* Object/Pivot transform tools now separate
* Auto load of custom references with buttons for each
* Batch export prefix/suffix option
* Stacking transform tool
v1.11:* BUG FIX: Float and int fields can now be updated with either numpad or regular enter keys
v1.12:* FEATURE: Added the ability to keep custom grid color settings or use the jbUDK Tools grid coloring scheme
v1.20:* UPDATE: UI now works with Maya 2013
v1.30:* Support for Maya 2014
* Better way of handling the FBX export preferences
* Some silly code cleanup
* A few bug fixes
If you find this script useful please consider donating! Donate at www.cgartistry.com