0: no operation - input value(s) pass through node with no changes
1: linstep (default) - Calculates a value from 0 to 1 that represents a parameter's proportional distance between a min and max value
2: smoothstep - Calculates a value from 0 to 1 that represents a parameter's proportional distance between a min and max value. The smoothstep works like the linstep, except it increases values more quickly near the middle values between the min and max value. The function uses hermite interpolation between min and max value.
3: polynominal hermite - returns the value of the Hermite Polynomial of order n at point x. (45 is the maximum for curve order)

The Exponential Node lets you calculate some exponential values including exp, log, log10, sqrt, cbrt. type could be :
0: no operation - input value(s) pass through node with no changes
1: exp (default) - Calculates 'e' raise it to the power of a number, e^number. The predefined variable 'e' is the base of the natural logarithm, which is 2.718.
2: log - Calculates the natural logarithm of a number, logenumber. the natural logarithm uses the constant 'e', which is 2.718.
3: log10 - Calculates the log base 10 of a number.
4: sqrt - Calculates the square root of a positive number.
5: cbrt - Computes cubed root of input value.

This node will compute Rising factorial number of Base input. more on Factorial function at:
http://mathworld.wolfram.com/Factorial.html
type could be :
0: no operation - input value(s) pass through node without changes
1: factorial (default) - Computes Rising factorial of Base value.

The Limit Node is a math function that imposes limits on values.
type could be :
0: no operation - input value(s) pass through node with no changes
1: abs - (default) - Calculates the absolute value(s) of input. The absolute value of an integer or floating point is the number without its positive or negative sign.
2: ceil - Calculates a value rounded to the smallest integer value greater that or equal to a floating point number.
3: floor - Calculates a value rounded to the largest integer less than o equal to a floating point number.
4: sign - Calculates one of three values representing the sign of a value. Return -1 if the number is negative, 1 if positive, 0 if 0.
5: trunc - Returns whole number part of a floating point number.
6: fraction - Returns fraction part of floating point number.
7: round - Returns a number rounded to a specified number of decimal places.

Returns Minimum or Maximum value of animcurve keyframes.
type could be :
0: no operation - inputCurve value pass through node without any changes.
1: min - returns Minimum value of inputCurve key frames.
2: max - returns Maximum value of inputCurve key frames.
tip: Connect particular Animcurve.output to inputCurve parameter

The Limit Min Max Node finds minimum and maximum of value(s).
This node actually has different input attributes for using different kinds of data. For simple numbers, you use the Input1D attribute and get the result from Output1D. For 2d attributes, such as UV coordinates, you use the Input2D attribute and get the result from Output2D. For 3d attributes, like vectors or colors or 3d coordinates, you use the Input3D attribute and get the result from the Output3D attribute.
type could be :
0: no operation - input value(s) pass through node without any changes.
1: min (default) - find minimum value(s) of input
2: max - find maximum value(s) of input

This utility can solve general form of 2nd degree Polynomial equation, including finding possible roots, delta and vertex of the equation.
f(x) = ax2 + bx + c , where a=! 0;
The graph of this quadratic function is Parabola whose major axis is parallel to the y-axis.
note: if the equation doesnt have roots, for sake of compatibility it will return Zero for roots.
more on Parabolic at:
http://en.wikipedia.org/wiki/Quadratic_function

This node will return True Gamma (Tgamma), Logarithmic Gamma (Lgamma) and Logarithmic Derivate Gamma (Digamma) of Base input.
more on Gamma functions at:
Tgamma http://linux.die.net/man/3/tgamma
Lgamma http://reference.wolfram.com/mathematica/ref/LogGamma.html
Digamma http://en.wikipedia.org/wiki/Digamma_function
type could be :
0: no operation - input value(s) pass through node without changes
1: Tgamma (default) - computes true gamma of base value
2: Lgamma - computes the natural logarithm of the absolute value of the gamma function of base value.
3: Digamma - compute the logarithmic derivative of the gamma function

The Trigonometric Node returns trigonometric value(s) or input, including sine, sine hyperbolic, arc sine, cosine, cosine hyperbolic, arc cosine, tangent, tangent hyperbolic, arc tagent
type could be :
0: no operation - input value(s) pass through node without any changes
1: sin (default)
2: sin hyperbolic
3: arc sin
4: cos
5: cos hyperbolic
6: arc cos
7: tan
8: tan hyperbolic
9: arc tan
10: hypot - The hypot function returns the length of the hypotenuse of a right triangle. Specify the lengths of the sides adjacent to the right angle as X and Y.