Version 1.310 (Only for Maya PC version,the MAC version still 1.12)
Added new Cylinder Lens: al_Cylinder_lens .
Added two Output shader: al_Depthfade and al_ExposureValue_HDRL .
You can control horizontal view of angle and vertical height of cylinder projection.
Two Output Shader:
This node can depth-fades the rendered image towards total dark.
This node for High Dynamic Range Lighting rendering scene,It like camera EV(Exposure Value) setting, you can control how many light should be rendered. Not same as real photography, You only can under-exposure in CG render. Because it