DT3D skin shader is an oren nayar based shader with at the moment 54 controllable attributes that control the subsurface scattering and the many specular layers. It has 4 functions contributing to the subsurface scattering, that range in different effects that happen when light hits skin. Its specular layers are comprised of 8 specular calls, including a lafortune specular function with measured skin reflectance data to capture skin's specular qualities. While the other specular layers capture certain effects that occur on the skin. The shader itself is built around a framework of layers mimicing that of the way real skin is built.
Os: Windows - XP - 32Bit / 64Bit
Maya / Mental Ray : 7.0 / 8.0 / 8.5 / 2008 / 2009
-compiled for maya 2009
-compiled for maya 2008
-compiled for maya/mental ray 64Bit