A full featured open source plugin, MEL script, and C++ utility library for skinning or smoothing meshes and many conversion and computational geometry functions.
1. Better default bind.
2. Skinning tools that don't cause tiny weights everywhere and work quickly, supporting smoothing weights or add and subtract.
3. Smooth mesh with NO volume loss.
4. Find closest point on mesh.
5. Quickly find neighbors to verticies.
6. Easily convert to selection type, without expanding selection or dealing with odd notation.
7. Morph points on a mesh towards a cage mesh.
8. Collision detection and inside mesh queries and many other computational geometry queries.
9. Very fast C++ utility library with things like very fast sorting, linear octree implementationm, random number and time utilities, high performance custom memory management and much more.