it is a deformer, that works with maya's deform structure. It deforms the object as if it is melting. I get the idea years ago while playing with Messiah for lightwave. Works with maya 7.0, 8.0 and 8.5, again I put the source code to the archive file...
Release Notes v1.2.0 - 09.07.2007 ( Updated! )
the first public version
added rampAttribute to control the profile of the melting effect
added nurbsSurface support ( works very slow and wrong! )
added autoLoading of melt.mll
Installation ( Updated! )
put the AEmeltTemplate.mel to the AETemplates directory ( C:/program files/alias(or)autodesk/mayax.x/scripts/AETemplates )
put the icon (meltDeformer.xpm) to ( C:/program files/alias(or)autodesk/mayax.x/icons )
put the plugin file ( melt.mll) to mayas plugin folder ( ex: c:/program files/alias(or)autodesk/mayax.x/bin/plugins )
put the script under my documentsmayascripts directory
open maya
write installMeltDeformer to commandLine and run it
Usage ( Updated! )
select an object (polygon or nurbs - preferably polygon, works better)
hit the createMeltDeformer icon on the shelf
the script/plugin will automatically create the neccessery connections
the surface will be deformed when it gets closer to the null object ( meltHandle )
use radius, spread , displacmentRamp attributes and ajust the shape of the melting effect
painting deformer weights will perfectly work with the melt deformer, you could get very interesting results with weight painting, use paint attributes tool to paint the weights
Known Issues
Using the deformer on nurbsSurfaces will work very slow and the result will be differ than the polygon version