updated with maya 2010 32 bit
Originally developed at Sony Pictures Imageworks, spReticleLoc is a
Maya C++ plugin plus MEL code which creates a reticle for a camera. It
allows for various camera reference masks to be displayed when looking
through the camera, such as filmback, projection gate, and pan and scan
attributes
The value of predefined parameters can be
displayed in selectable areas, such as the camera focal length and
name, current aspect ratio; frame number, name of the show and shot,
Maya scene file name, current user name, etc. Finally, arbitrary
textural information can be displayed as well.
compiled for maya 2009 ,- 32 and 64 bit
Usage information:
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In the Maya script editor, do this to create a maya-reticle. Note that
you might have to put in the abolute path to the plugin and MEL files:
// Load plugin
loadPlugin "spReticleLoc.mll";
// Load MEL code
source "spReticleLoc.mel;
// Load attribute editor template; note that this should not be necessary
// if you installed it in the proper place so Maya finds it and loads it
// automatically when you create a spReticleLoc node.
source "AEspReticleLocTemplate.mel";
// Create a spReticleLoc node
spReticleLocCreate;
Source http://opensource.imageworks.com/?p=mayareticle