is a toolset to speed up your modeling workflow. This game content oriented script allow you a quicker access to the common tools that you use in Maya when you do polygonal modeling. It also provide a lot of new tools to make some task more easy to perform.
This script also provide :
-a quick exporter for the FBX and OBJ format.
-some custom hotkeys dedicated to the functions inside the froTool.
-custom UV window with custom tools.Full manual
(and alternative download link)http://www.froyok.fr/blog/2012-12-frotools-3-2-new-enhanced-ui-and-tools
This script works correctly with Maya 2011, Maya 2012 and Maya 2013.
Put the content of the folder “froTools” inside your “My Documents/Maya” folder.
Ex : “My Documents\maya\2011-x64\”
How to launch ?
Call the command “source froTools3.mel; froTools3″ in the mel command line for the first time. You can use the “Make Shelf Button” to make a shelf button in your current shelf.
You can also add the froTools to launch when Maya start, to do so, open the userSetup.mel file (create it if it doesn’t exist) inside your script folder (where froTools3.mel is) and put the following line inside it :
-Added a checkbox to disable the CTRL+d manipulator change
-Updated the UV window (minor changes such as better button names)
-Updated the “duplicate faces” for Maya 2013 : removed the offset change
-Updated BestPlan and BestOrtho fucntion : now show the UV manipulator
-Updated the “Export path” : now single field and path is saved inside Maya variables.
-Updated FBX default option : “connection” is now disabled by default (for UDK export compatibility)
-Updated the “UV Center” : selection converted when called from UI window.
-Updated the CTRL+d duplicate : keep the current manipulator
-Fixed “froWindow3″ killing error (when preferences weren’t existing)
-Fixed the missing size field for the Snapshot UV function.
-Fixed the crash with the Photoshop path (removed the exe file filter)
-Fixed the annoying message “Warning: Some items cannot be moved in the 3D view.”.
-New icons for UV tools/Transform
-New UV editor window (new icons, new organization, auto center placement)
-Updated ngons selector
-Updated the main UI to enhance the workflow
-Updated grid subdivisions shortcut : now power of 2 + work in the UV editor window
-Added “Convert smooth”, “combine” classic and “combine” weld, Normals constrain tool + Conform
-Added new UV tool : best averaged plannar projection and best orthographic plan from camera angle (Best ortho plan)
-Added double click options for Polygon creation and some Tools (split, slide, edge loop)
-Added custom path to open with Photoshop (instead of using the Maya prefs setup)
-Added UV set transfert (copy one UV set content to an other mesh)
-Added Flip Edge from faces selection (also working on edges)
-Added “Edge selection to Curve” tool in the Curves tools (with option to Open/Close)
-Added “Edge loop and delete” tool (faster way to loop an edge and delete it)
-Fixed a bug in the Interactive tool (bevel/merge)
-Fixed the mirror function, now working when mesh is in object and component mode
-Fixed and Re-added the selection convertion (with option to toggle it)
-Fixed a compatibility issue with the froXnormal script (window name)
-Fixed the CTRL+D extrude : does not conflic anymore with Maya options
-Removed “Merge to center”, “Split edge” (bugged/duplicate of other tools)