Created to aid in the development of assets for the Unreal Development Kit:
Setup Maya for UDK - Sets camera clip planes and grid size/units
Create Reference Cubes - centimetres, inches, metres & unreal units
Grid Control - Increase/decrease Maya’s grid resolution by a power of two
- Modify Maya’s grid size quickly
- Unreal unit grid resolution HUD display
Tool Box - Reverse Normals
Collision Prefix Naming - Rename a group of meshes to FBX or ASE collisions
- Convert collisions (FBX to ASE and vise versa)
Export FBX - Upon exporting selected meshes it:
- Automatically combines multiple meshes (Except collisions)
- Renames all collision meshes to fit UDK's naming suffixes
- Triangulates
- Freezes Transforms
- Deletes History
- Original meshes stay intact
ActorX Tools - Easy access to ActorX tools
Installation:
1. Copy UDKTool.pyc to your scripts directory. (Documents / maya / scripts)
2. Open Maya’s script editor.
3. Input this code in a Python tab:
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import UDKTool
UDKTool.createGUI()
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4. Highlight code and middle mouse drag it to your shelf.