Wing Creator 1.0.0 (maya script)

Python script for maya to generate realistic feathered bird wing rig

Birdwingdiagram Zoom

License Type:

Freeware

File ID:

49913

File Size:

51.9 KB

Created / Updated:

Oct 22, 2012 / Oct 23, 2012

Owner:

TaikiKou   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

linux, mac, windows

Downloaded:

1,732

Maya:

2010, 2011, 2012, 2013

Tags:

Wing rig, wing, feather, feathers, Wing Creator, Bird

View Joel Anderson's profile
Oct 24, 2012
Post id: 17016
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  • Currently 0/5 Stars.

Amazing! Really great!

I have just started to play around with it. It seems to be very easy to understand, I really like the controls.

View Scorpion_laz's profile
Nov 08, 2012
Post id: 17097
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  • Currently 0/5 Stars.

Great job! The script is clean and it’s already very useful. It would be nicer however if we could define the shape of the wing more precicely.
I have an idea: can you try to plug the nHair system, so that the hair curves act like deformators? Let’s say, we try to connect the dynamic curves to feathers geometry with a wire-deformer.

Dashboard_avatar
Nov 24, 2012
Post id: 17167
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Thank you for the input, Scorpion_wacom! I sent you a response to your email. I like your ideas and would like to see if we could implement them!

File Author
Dashboard_avatar
Nov 29, 2012
Post id: 17188
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Right now there's no support for tertial feathers. Their existance is mentioned in the script, but don't seem to have been added in the construction process the same as the other feathers. Any ideas?

EDIT: Okay, I see them now, but there's no control for them, and they're not parented to the bone closest to the body. Seems like that's not quite ideal.

Dashboard_avatar
Dec 04, 2012
Post id: 17210
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I'm still not sure how this comment system works so if this gets duplicated I apologize! I'm trying to respond to ourfriendbrutus (all I see are buttons to edit or delete the post, but not respond to it!):

The tertial feathers are actually the name of the innermost three secondaries on real birds (http://www.falconsongstudios.com/Thesis/Images/SibleyWingGroups.jpg), they don’t have separate control or movement from secondaries, just a different shape. I only added them as a requirement for the model in order to keep the look/shape of the wing correct, otherwise I’d have just used secondary feather models. I don’t plan on adding control for the tertials because they’re really secondaries and a control for them would be kinda redundant.

Added to address edit comment: They aren't parented to the bone closest to the body (humerus) because in real birds feathers grow in "tracts" and the secondaries grow down the radius and tertials are the last feathers around the elbow. No flight feathers grow on the humerus. (http://www.falconsongstudios.com/Thesis/Images/FeatherTracts.jpg) Humeral feathers grow in the humeral tract on the humerus and I've been tempted to add those to close that gap between the wing and body, which is what happens in a real bird. However, I keep coming back to it and thinking that those feathers, as well as the lesser covert feathers, would be better solved by using a feather system like Dodo master (http://www.creativecrash.com/maya/downloads/scripts-plugins/character/c/dodo-master-feather-system-for-maya-update-v0-2--2/).

File Author
View Sandip Routh's profile
Apr 18, 2013
Post id: 17819
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  • Currently 0/5 Stars.

Nice Job.
It is really very helpful, thank you.

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