skinWeightsIO 0.8.1 (maya plugin)

Import/Export of skinCluster-Weights

License Type:

Freeware

File ID:

5006

File Size:

10.4 KB

Created / Updated:

Jan 19, 2008 / Oct 05, 2008

Owner:

linez   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

windows

Downloaded:

3,513

Maya:

2008

Tags:



skinWeightsIO (for Maya 2008 Ext.2)

Import/Export of skinCluster-Weights. Writes out ASCII-File.
Very fast -> good for highpoly-characters.

Works now also on vertex-selection.Means you can export/import only a certain area of your character.
When you import, it imports only the vertices, that you previously saved to the file.

  • select the Mesh or Vertices
  • select skinCluster in channelBox
  • type skinWeightsIO -path filepath -mode (0 is write, 1 for read)
Example: skinWeightsIO -p "D:/stuff/test.txt" -m 1;

Or source skinWeightsIOUI.mel and type skinWeightsIOUI.


It reads the weights by name, not by index.
That means, the order, in which the influences are bound before importing, can differ from the one before exporting.
That means you export, detach, change joint-hierarchy, import again, still working. that way you can also swap weights: export, change joint-names, import, change joint-names again, done!

linez@linez3d.com

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