skinWeightsIO (for Maya 2008 Ext.2 Win32, 2009 Win32, 2010 Win32/x64, 2011 Win32/x64)
Import/Export of skinCluster-Weights. Writes out ASCII-File.
Very fast -> good for highpoly-characters.
Works now also on vertex-selection.Means you can export/import only a certain area of your character.
When you import, it imports only the vertices, that you previously saved to the file.
- select the Mesh or Vertices
- select skinCluster in channelBox
- type skinWeightsIO -path filepath -mode (0 is write, 1 for read)
Example: skinWeightsIO -p "D:/stuff/test.txt" -m 1;
Or source skinWeightsIOUI.mel and type skinWeightsIOUI.
It reads the weights by name, not by index.
That means, the order, in which the influences are bound before importing, can differ from the one before exporting.
That means you export, detach, change joint-hierarchy, import again, still working. that way you can also swap weights: export, change joint-names, import, change joint-names again, done!
linez@linez3d.com