Copyright (C) 2008 Jaewoo Seo (goongsang@kaist.ac.kr) Visual Media Lab, Graduate School of Culture Technology, KAIST, Korea --------------------------------------------------
Introduction
'Skinner' is an advanced skinning algorithm to replace ordinary smooth bind function in Maya. This program uses some part of the Pinocchio automatic rigging library developed by Ilya Baran (ibaran@mit.edu).
1. Select a mesh and joints to bind. 2. Apply "Smooth Bind" first. (The standard one in Maya.) 3. Select the mesh again. (only mesh, not joints) 4. Type "Skinner" in command line, and press enter.