Skinner 1.0.0 (maya plugin)

Skinner for Maya 2008

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License Type:

Freeware

File ID:

5098

File Size:

167.9 KB

Created / Updated:

Apr 09, 2008 / Apr 09, 2008

Owner:

uni2nd   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

windows

Downloaded:

5,304

Maya:

2008

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Skinner for Maya2008

Copyright (C) 2008 Jaewoo Seo (goongsang@kaist.ac.kr)
Visual Media Lab, Graduate School of Culture Technology, KAIST, Korea
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Introduction

'Skinner' is an advanced skinning algorithm to replace ordinary smooth bind function in Maya.
This program uses some part of the Pinocchio automatic rigging library developed by Ilya Baran (ibaran@mit.edu).

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How to Install

1. Copy Pinocchio.dll to "Maya2008bin" directory (ex. C:Program FilesAutodeskMaya2008bin).
2. Copy Skinner.mll to "Maya2008binplug-ins" directory (ex. C:Program FilesAutodeskMaya2008binplug-ins).
3. Load "Skinner" in plug-in manager window.

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How to Use

1. Select a mesh and joints to bind.
2. Apply "Smooth Bind" first. (The standard one in Maya.)
3. Select the mesh again. (only mesh, not joints)
4. Type "Skinner" in command line, and press enter.

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Command Options

1. '-tol' : Distance field tolerance ( > 0.000001)
2. '-gs' : Global smoothness (1.0 ~ 1.5)
3. '-ls' : Local smoothness (0.0 ~ 1.0)
4. '-distT' : Distance threshold in cluster filtering ( > 1.0)
5. '-sizeT' : Size threshold in cluster filtering (0.0 ~ 1.0)

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