sePushPullConstraint 1.0.0 (maya plugin)

A DG node that allows one object to push and pull another object a fixed distance

License Type:

Freeware

File ID:

22593

File Size:

154.2 KB

Created / Updated:

Jul 10, 2010 / Jan 23, 2012

Owner:

mayaman82   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

windows

Downloaded:

710

Maya:

2008, 2009, 2010, 2011

Tags:

sePushPullConstraint, constraint, push, pull, drag, plugin, chain, Distance

Dashboard_avatar
Jul 11, 2010
Post id: 11770
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  • Currently 0/5 Stars.

Very usefull, waiting for the x64 version

Dashboard_avatar
Jul 31, 2010
Post id: 11995
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  • Currently 0/5 Stars.

Just added Windows 64 bit versions of the plugin to the download. Also a Python version is added as well. Enjoy!

File Author
Dashboard_avatar
Aug 02, 2010
Post id: 12000
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The 64 bit version is not included on the file at the time of this post (02/08/10).

Thanks for the Python version anyways.

Dashboard_avatar
Aug 02, 2010
Post id: 12001
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excellent plugin. Thank you for sharing!!

Dashboard_avatar
Aug 02, 2010
Post id: 12004
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Now that i've played around with it a little more i noticed some bugs. It does not work very well when you undo. Also the position and distance between the objects gets whacky if you take the original object and set it to 0,0,0.
Hopefully you can iron out the bugs, but overall awesome plugin.
cheers
-Modi

Dashboard_avatar
Aug 03, 2010
Post id: 12005
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  • Currently 0/5 Stars.

Gramulho, I reuploaded the file again and verified it has both versions now. Make sure you clear your browsers cache as sometimes I noticed it will for some reason pull the old file down. The filename should be sePushPullCosntraintv1.zip

Modi, I will try to find that bug, to help, can you describe or send me a file at to the email that is in the read me. That will help me find the problem. By original object, do you mean the target? What are some of your values on the constraint. Is it the python or the compile version. Things like that will help me track it down. For the undoing, if you are trying to undo the movement of the target then yes, the other object will not undo correctly because of the dynamic nature of the constraint. You have to go back to the start frame and scrub the timeline once you move the target around to get correct result. Again, let me know a little more info and I can give you a better answer.

Thanks again for the comments and I appreciate the positive messages I been getting.

File Author
View Joel Anderson's profile
Aug 07, 2010
Post id: 12068
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  • Currently 0/5 Stars.

Thanks! Good times.

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