The Rig-o-matic is a MEL auto-rigging script for bipedal characters.
Features include: - FK and IK back setup - stretchable arms, legs, and back - FK/IK switching for arms and legs - distibuted rotation joints for hips and/or biceps based upon Andrew Silke's Cane Toad method - standard range of foot pivots, and adjustable heel pivot location - automatic finger joint/control creation for four and five fingered hands - clavicle controls - head/neck controls - knee/elbow pole vector controls - no flip knee option - pelvis, hip, upper back controls - scalable controller objects - automatic arm and leg mirroring - automatic joint naming, and hierarchy/display layer organization - Jason Osipa style eye setup - multiple generic appendage options, to be used with tails, antennae, and other non-standard joint chains.4 - option to create shelf button to select all character controls - option to create character set - fully scalable rig (from super mover)
The Rig-o-matic is easy to use, and saves a lot of time in biped setup.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Recent Updates/Fixes Version 5.2 - fixed global scale for elbow/knee pinning Version 5.1 - fixed character set bug with arms and IK back Version 5.0 - fixed bug with non-stretchy arms Version 4.9 - fixed back setup bug with FK/IK arms and non-stretchy back - fixed FK shoulder rotation bug with IK back setup Version 4.8 - improved pole vector controls - new elbow/knee pinning functionality Version 4.7 - improved clavicle behavior in FK mode (FK shoulder orientation now unaffected by clavicle position) - improved stretchy functionality (separate FK and IK stretch controls now included. IK stretch includes new extension attribute) Version 4.6 - fixed 6 joint (extra knee or elbow) arm/leg bug Version 4.5 - fixed FK back creation bug - fixed stretchy IK only arm bug Version 4.4 - modified back stabilization setup - modified forearm twist setup Version 4.2 - stabilized upper back control (script now inserts a duplicate upper back joint) - improved character set creation (script now creates a default character when no character prefix has been specified) Version 4.1 - fixed FK back bug Version 4.0 - added FK back option - added option to create shelf button to select all character controls - added option to create character set - improved IK back controls Version 3.1 - improve leg mirroring stability Version 3.0 - fixed IK bug to ensure that an RP solver is created from hip to ankle Version 2.9 - fixed neck popping problem Version 2.8 - fixed bug with stretchy head/eyes Version 2.7 - stretchy neck added Version 2.6 - squash and stretch added for head Version 2.5 - fixed distributed stretchy arm scale bug - streamlined constraint setup Version 2.4 - modified superMover shape - fixed neck scaling bug - better IK hand stabilization Version 2.3 - Improved error checking Version 2.2 - Addition of advanced twist back controls Version 2.1 - FK on/off checkbox in Leg Setup UI now works properly - Distributed rotation bug fixed - Cleaner display layer sorting Version 2.0 - Addition of Osipa style eye controls - Addition of generic appendage rigging tools, allowing for FK, Spline IK, and auto overlap - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -