Rig-o-matic 5.2.0 (maya script)

auto-rigging MEL script for bipedal characters

Rigomatic_shot

License Type:

Freeware

File ID:

4658

File Size:

35.3 KB

Created / Updated:

May 28, 2007 / Mar 17, 2010

Owner:

Jason Baskin   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

windows

Downloaded:

36,223

Maya:

6.x, 7.x, 8.x, 2008, 2009, 2010

Tags:



The Rig-o-matic is a MEL auto-rigging script for bipedal characters.

Features include:

- FK and IK back setup
- stretchable arms, legs, and back
- FK/IK switching for arms and legs
- distibuted rotation joints for hips and/or biceps based upon Andrew Silke's Cane Toad method
- standard range of foot pivots, and adjustable heel pivot location
- automatic finger joint/control creation for four and five fingered hands
- clavicle controls
- head/neck controls
- knee/elbow pole vector controls
- no flip knee option
- pelvis, hip, upper back controls
- scalable controller objects
- automatic arm and leg mirroring
- automatic joint naming, and hierarchy/display layer organization
- Jason Osipa style eye setup
- multiple generic appendage options, to be used with tails, antennae, and other non-standard joint chains.4
- option to create shelf button to select all character controls
- option to create character set
- fully scalable rig (from super mover)





The Rig-o-matic is easy to use, and saves a lot of time in biped setup.

For more information, watch this YouTube tutorial/demo, or view the online documentation.


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Recent Updates/Fixes
Version 5.2
- fixed global scale for elbow/knee pinning
Version 5.1
- fixed character set bug with arms and IK back
Version 5.0
- fixed bug with non-stretchy arms
Version 4.9
- fixed back setup bug with FK/IK arms and non-stretchy back
- fixed FK shoulder rotation bug with IK back setup
Version 4.8
- improved pole vector controls
- new elbow/knee pinning functionality
Version 4.7
- improved clavicle behavior in FK mode (FK shoulder orientation now unaffected by clavicle position)
- improved stretchy functionality (separate FK and IK stretch controls now included. IK stretch includes new extension attribute)
Version 4.6
- fixed 6 joint (extra knee or elbow) arm/leg bug
Version 4.5
- fixed FK back creation bug
- fixed stretchy IK only arm bug
Version 4.4
- modified back stabilization setup
- modified forearm twist setup
Version 4.2
- stabilized upper back control (script now inserts a duplicate upper back joint)
- improved character set creation (script now creates a default character when no character prefix has been specified)
Version 4.1
- fixed FK back bug
Version 4.0
- added FK back option
- added option to create shelf button to select all character controls
- added option to create character set
- improved IK back controls
Version 3.1
- improve leg mirroring stability
Version 3.0
- fixed IK bug to ensure that an RP solver is created from hip to ankle
Version 2.9
- fixed neck popping problem
Version 2.8
- fixed bug with stretchy head/eyes
Version 2.7
- stretchy neck added
Version 2.6
- squash and stretch added for head
Version 2.5
- fixed distributed stretchy arm scale bug
- streamlined constraint setup
Version 2.4
- modified superMover shape
- fixed neck scaling bug
- better IK hand stabilization
Version 2.3
- Improved error checking
Version 2.2
- Addition of advanced twist back controls
Version 2.1 - FK on/off checkbox in Leg Setup UI now works properly
- Distributed rotation bug fixed
- Cleaner display layer sorting
Version 2.0
- Addition of Osipa style eye controls
- Addition of generic appendage rigging tools, allowing for FK, Spline IK, and auto overlap
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