A simple to use skeleton builder and autorigger that builds a fast, animator friendly, bipedal rig. Some of the features include:
- Entirely node based.
- Fully scaleable.
- Stretchy IK/FK legs and arms.
- Combo IK/FK spine with up to 18 joints (and true IK as of version 1.9).
- Knee and elbow snap to pole vector control.
- Standard foot controls including footRoll, footBreak, toeRoll, toeTwist, ballTwist.
- Space switching on all major control curves (including a tool to copy control positions across space switches).
- Support for upleg, upArm, and foreArm split joints (up to two each).
- FK/IK head controls.
- FK/IK fingers.
- FK/IK and IK/FK matching on the legs and arms.
- Auto align on relevant FK controls.
- A tool to create a skeleton for your character.
- A tool for quick and easy control curve mirroring and modification (includes lots of prebuilt control curves).
- A tool for easy rig removal and update.
- A tool for easy creation of a scaleable, stretchy IK spline joint chain (complete with FK controllers) from a curve.
More info, and the latest version, can be found
here.