SanctusMatchCamera 0.0.3 (maya plugin)

compute camera angles by vanishing points

1315650572-clip-220kb Zoom

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5.4 KB

Created / Updated:

Oct 19, 2011 / Oct 31, 2012


Alex Smolenchuck   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message


linux, mac, windows




2013, 2012, 2011, 2010, 2009


point, vanishing, matching, camera

Nov 10, 2012
Post id: 17108
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  • Currently 0/5 Stars.

Great Script! Works much better for me than the Sketchup Match Photo and is more precise!
Great Script, Thank You for Sharing!! :D

View Steve Dorsey's profile
Jan 28, 2014
Post id: 19158
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I found it difficult to use. I used the Camera Calibrator in Cinema 4D and was very impressed with that tool. I was hoping that there might be a similar add-on for Maya since Maya is my primary 3D tool. This is a very close approximation, but it appears not to work right (or I am not using it correctly).

I'm not sure what the developer means by "when special locator positioned in zero - you on right way". I can see the "special locator", but I have no idea what the developer means by "zero". Is it a special location in space? If so, then how do I know where zero is since there are no grids or reference for that measurement.

The four times I tried it (both on images of basic room interiors and also on square products like iPhones), the camera was VERY poorly aligned. I must be doing something wrong, but I have no idea what it is.

EDIT: Now that I inspect the video further, I see that the developer wants the user to line up the 2 points in the center of the image. But I am not seeing those 2 points in my image, so I'm confused as to how I would go about achieving this.

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