Mari2Maya 1.0.1 (maya script)

This Script Automatically sets up All given Texture Patches into a Layered Texture.

Mari2maya Zoom

License Type:

Freeware

File ID:

41365

File Size:

2.5 KB

Created / Updated:

Mar 19, 2012 / Mar 26, 2012

Owner:

AnimationManiac   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

irix, linux, mac, solaris, windows

Downloaded:

530

Maya:

2012

Tags:

easy, offset, wrap, automatic, tiles, texturing, layered, uv, Tedious, patches, texture, Color, mari, Organize, maya


# Mari2Maya - PyMEL Script
# Written by Kushal Goenka ( Animation Maniac )
# kushalgoenka@gmail.com
# http://AnimationManiac.deviantART.com

# Description:
# This Script Automates the Process of Setting up given MARI Texture Patches
# into one Single Layered Texture in Maya.

# Setup:
# Copy Script to '\maya\2012-x64\scripts' folder. '2012-x64' might by different.
# Source the Script. ( Script Editor > File > Source Script... )
# Call the Python Command: 'Mari2Maya()' (or add to Shelf)

# Requirements:
# Export textures from MARI with '$UDIM.extension' at the end.
# For Example: $ENTITY_$CHANNEL_$UDIM.tif >> Castle07_color_1003.tif

# Instructions:
# 1. Drag Texture Files into Hypershade.
# 2. Drag Select all Imported Texture File Nodes in the Hypershade Work Area.
# 3. Run the Script. via 'Mari2Maya()' Let the Magic happen.

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum to ask any questions.
Please rate my product in the Review section.

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