This is a recompile of Carsten Kolve's boid based brainbugz plug-in for Maya 2012. I'm building for x64 with Visual Studio 2010 on Windows 7. Original source can be found here:
I'm hosting a copy of the code with the nessesary Visual C++ solution here:
I've made a few tiny changes to the source to allow compilation for Maya 2012, but otherwise the code is unchanged. I do not have the time or the resources to support this build across platforms. If you're reading this and would like to contribute an XCode build or a Linux build, let me know through bitbucket or Creative Crash. I'm also on cgtalk as YourDaftPunk or WhileRomeBurns.