wobble 0.9.5 (maya plugin)

A noise-based deformer

Screen1

License Type:

Freeware

File ID:

4232

File Size:

1.9 MB

Created / Updated:

Oct 09, 2006 / May 20, 2013

Owner:

kjaft   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

linux, mac, windows

Downloaded:

13,713

Maya:

2010, 2011, 2012, 2013, 2014

Tags:

deformer, deform, deformation, wobble, perlin, noise


This is a deformer based on Perlin noise.

Please: if you find any errors or if you have ideas/suggestions to improve the tools don't hesitate to let me know!

There are finally Installers for Windows and Linux now! Unfortunately I was not able to test if the windows installer runs on a 32 bit version (anyone stil on 32 bit at all?). Please report if there are issues with that.

Features:

  • Three different noise types
  • periodic (repeatable) noise option
  • automatic animation, time input attribute available e.g. for remapping effects
  • five different types of how the deformation gets applied:
    • planar, cylindrical or sperical projection
    • normal direction (polygons and NURBS only)
    • random vector (not yet implemented)
  • local or world space deformation
  • limit deformation to a certain region, defined by a cylindrical, spherical or cubical volume
  • falloff against the borders of that region using linea, smooth or user-defined (ramp) interpolation, invertable
  • manipulator for main Attributes ((press t) 

Additional notes:

  • I could not do an in-deep test on all plattforms. If there are errors please let me know immediately.

  • Credits for the new icos go to the guys from Studio Dz (http://dddzzz.ru/)

  • Plug-ins for Maya prior to version 2010 are not included to keep download size acceptable. If you need an older version fell free to let me know.
  • ATTENTION: For the deformer's attribute structure has changed in version 0.9.5, scene files using the old version of the deformer may not load correctly in some cases.
  • turbulence and fbm are actually algorithms, that use kind of a fractal synthesis of simple perlin noise to generate a more complex pattern. At the moment, the number of octaves used is static, i.e. there is no extra attribute for that. I thought about implementing that, but at the moment I don't think it's necessary. If you are of another opinion just let me know, I'm probabely gonna change it in future versions.

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum to ask any questions.
Please rate my product in the Review section.

More from this artist

  • Screen1

Related Marketplace Items

  • Coverimagenonflexcartoonynew

  • Coverimagenonflexcartoony

  • Quadexplanation_1

  • Quadregupload_1