automatic animation, time input attribute available e.g. for remapping effects
five different types of how the deformation gets applied:
planar, cylindrical or sperical projection
normal direction (polygons and NURBS only)
random vector (not yet implemented)
local or world space deformation
limit deformation to a certain region, defined by a cylindrical, spherical or cubical volume
falloff against the borders of that region using linea, smooth or user-defined (ramp) interpolation, invertable
manipulator for main Attributes ((press t)
Additional notes:
I could not do an in-deep test on all plattforms. If there are errors please let me know immediately.
Removed the Maya prior to 2008 version to keep download size acceptable. If you need an older version fell free to let me know.
ATTENTION: For the deformer's attribute structure has changed, scene files using the old version of the deformer may not load correctly in some cases.
turbulence and fbm are actually algorithms, that use kind of a fractal synthesis of simple perlin noise to generate a more complex pattern. At the moment, the number of octaves used is static, i.e. there is no extra attribute for that. I thought about implementing that, but at the moment I don't think it's necessary. If you are of another opinion just let me know, I'm probabely gonna change it in future versions.
There will be a installer (at least for windows users) to simplify the installation process but i didn't have enough time yet to figure that ou
Please: if you find any errors or if you have ideas/suggestions to improve the tools don't hesitate to let me know!