Camera Controller / Shaker Maker 0.2.5 (maya script)
Adds a procedural Camera Shake rig/system to an existing camera.
Adds a procedural Camera Shake rig/system to an existing camera.
NOTE: SUCCESSFULLY TESTED ON MAYA 2012, 2011
The Camera Shake engine/expression has been improved and now creates smooth motion suitable for hand-held cameras. 6 Presets provide a starting point for many situations.
If you add a Shake rig to a previously animated camera, the animation is transferred to the Camera Shake rig. The camera will move exactly the same through the shot.
Once a Shaker rig has been attached to the camera it can also be removed from within the Camera UI. This will allow you to take an animated camera, give it a Shake rig with the animation of the camera being intact. If you need to edit the camera motion again, remove the Shaker rig from within the Camera UI and your animation will be transfered back to your camera. If you key the SHAKE channels before you remove the rig, you can add a shaker rig to the camera again and it will pick up those settings again automatically.
Creating the Shaker Rig for a Camera:
Removing Shaker Rig for a Camera:
To Install:
DESCRIPTION
This is a small GUI that allows you to control your cameras, as well as add, remove and control a procedural Camera shake. Perfect for previs/layout and for camera animation. With it you can easily change focal lengths and rotate a camera in place (pan, not orbit) without having the camera selected. You may also control the translation of the camera as well.
The UI does not impact your ability to use the [alt] key and standard mouse controls to manipulate the camera.
New Features
If the Camera Shake channels are keyed, and the Camera UI is used to remove the camera shake. If you choose to add a camera shake node again, you will be given the option to use the previous settings.
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Feel free to use this script on any productions, but please email me and let if you do.Thank you.