PIERRE
full-body quadruped rig
features- IK/FK spine with squash and stretch
- bendy controls for the middle of the spine
- translating and rotating scapula controls
- weights painted for extreme squash and stretch
- IK/FK neck with squash and stretch
- bendy controls for the middle of the neck
- 'follow' option for the head control
- weights painted for extreme squash and stretch
- FK ears
- FK stretching
- 'maintain volume' option available
- 'follow' option helps cut out counter animation
-IK/FK legs with squash and stretch
- simple and intuitive hoof controls
- automatic counter-animation on the heels
- 'follow' options on the pole-vector controls
- detailed foot controls
- detailed facial controls
the story- the concept was designed by annisa adjani
- modeling, texturing and rigging was done by me
- the rig was made to be a generic, quadruped llama rig
- rigged in maya 2009