I'm a second year animation student and this is my first character rig I did for a project. Because this is my first I'm going to start a new one too improve it. I would like some strong critisicm and comments.
Please check out my character rig and e-mail me at email@example.com and help me improving it.
2. non-flip poleVector system on legs and arms
3. basic blendShapes
Please excuse the skinning of the character rig, if someone please can point me to a good skinning/painting weights tutorial, it will very much be appreciated. If you know a very cool blendshapeing tutorial please e-mail me the link.
Would love to hear a response, enjoy and please send me a link if you did something very awesome with this character rig, whould love to see it...