shaders_p 3.3.2 (maya plugin)

shader for multipass rendering and many more

Th_z_test2

License Type:

Freeware

File ID:

3767

File Size:

6.1 MB

Created / Updated:

Nov 21, 2005 / Feb 24, 2013

Owner:

Puppet|   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

windows

Downloaded:

77,084

Maya:

2008, 2009, 2010, 2011, 2012, 2013

Tags:

shaders_p, p_HairTK, p_MegaTK, puppet, shaders


shaders_p - collection of shaders for mental ray.

 

 

New version of shaders_p 3.3.2 released.

http://www.puppet.tfdv.com/download/shaders_p_e.shtml

 

Online doc you may find here:

http://www.puppet.tfdv.com/shaders_p/docs/index.html

 


Maya Fur + p_HairTK

 

p_MegaTK_pass - geometry shader for supporting p_MegaTK passes in Maya, 3DSMax and XSI (with and without mr stand alone) .

You can split out many passes for one render without rendering time overhead.

 


Information about p_MegaTK passes you may find here:
http://www.puppet.tfdv.com/download/megatk_e.shtml

Tutorial and example scene here:

http://www.puppet.tfdv.com/tutorials/howtomegatk_e.shtml

 

And many more shaders...

 

http://www.puppet.tfdv.com/download/z_e.shtml




http://www.puppet.tfdv.com/download/shadow_transp_e.shtml


p_shadow_transparency shadow shader

 

click for larger version

Path Tracing in p_MegaTK (no fg, no gi)


click for larger version

Path Tracing in p_MegaTK (no lights, no fg, no gi no caustics)

 

...

 

 

Win32, Win64, Linux64 and macOSX versions are available.


Warning! For macOSX users p_OpenEXR_saver shader not works because some problem with correct compiling(linking) OpenEXR library. 'Single OpenEXR' option in p_MegaTK_pass geometry shader not works too for same reason. Please be careful!

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
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