Pymel Python Module 1.0.1

Python scripting in Maya done right

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License Type:

Freeware

File ID:

4783

File Size:

42.2 MB

Created / Updated:

Aug 01, 2007 / Apr 08, 2010

Owner:

Chadrik   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Platforms:

linux, mac, windows

Downloaded:

12,642

Maya:

8.x, 2008, 2009

Tags:

maya, mel, scripting, api, Python

View David Schoneveld's profile
Aug 03, 2007
Post id: 2251
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A gift to humanity, lol. It converts mel to python, in my tests so far, flawlessly.
I hope to learn python better to take more advantage of the other features.

Dashboard_avatar
Aug 05, 2007
Post id: 2256
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looks so much better than the default python integration!
this might finaly push me towards Python ehe;)

thanks a lot!

View Jason Parks's profile
Aug 05, 2007
Post id: 2257
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Finally. Now a real reason to switch over to Python in Maya. Let's see what we can do about getting Autodesk to include this in their next release!

Dashboard_avatar
Aug 06, 2007
Post id: 2260
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it's good if you're using pymel to address objects created or listed by pymel, in order to use the object-oriented design of pymel, you must ensure that the objects that you are working with are instances of pymel classes--Not always cool. It would be nice to be able to address any object in maya. i.e., this would be a great command:
ballA.tx >> ballB.sx

even if the balls were created by modelers.

Dashboard_avatar
Aug 28, 2007
Post id: 2313
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maya the way it should be

View Farsheed Ashouri's profile
Nov 14, 2007
Post id: 2529
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I will use it every day.

Dashboard_avatar
Jan 08, 2009
Post id: 3546
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Pymel is fantastic.. I can't wait until it gets to 1.0

Dashboard_avatar
Mar 02, 2009
Post id: 3722
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Everytime i try to "import pymel as pm" in maya it gives me this error:
# Error: ('invalid syntax', ('C:/Documents and Settings/Administrator/My Documents/maya/8.5-x64/scripts/pymel\\ui.py', 501, 17, ' return ret if moreButtons else (ret==yes)\n'))
# Traceback (most recent call last):
# File "<maya console>", line 1, in ?
# File "C:/Documents and Settings/Administrator/My Documents/maya/8.5-x64/scripts/pymel\__init__.py", line 621, in ?
# from node import *
# File "C:/Documents and Settings/Administrator/My Documents/maya/8.5-x64/scripts/pymel\node.py", line 17, in ?
# from core import *
# File "C:/Documents and Settings/Administrator/My Documents/maya/8.5-x64/scripts/pymel\core.py", line 22, in ?
# import util, factories, node, ui, io
# File "C:/Documents and Settings/Administrator/My Documents/maya/8.5-x64/scripts/pymel\ui.py", line 501
# return ret if moreButtons else (ret==yes)
# ^
# SyntaxError: invalid syntax #

this is a user error?

Dashboard_avatar
Mar 31, 2009
Post id: 3867
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Seems to be tuned for programmers and people who know how to write Python, but they seem to be making great progress in making it more accessible -- and in the meantime this feels like a can-opener to Maya's often-tight lid. I'm excited.

Dashboard_avatar
Jul 09, 2009
Post id: 4214
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  • Currently 0/5 Stars.

It's wonderful gift for Maya scriptwriters.
Object oriented program in Maya means PyMel.

Am waiting for next version of PyMel as integrated part of Maya.

Help should be improved with more examples.
Search option should be provided in Help.

Subbu

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