Materials: yes Textures: yes Animated: no Rigged: no Includes Normal Map: no Geometry: Polygonal Polygons: 703446 Vertices: 547263 Detail Level: high Avg Texture Res: 4k
Formats:
3D Studio (.3ds), Cinema 4D (.c4d), Lightwave (.lwo, .lw, .lws), OBJ (.obj)
Originally modelled in cinema4D 10. The textures are mostly made with bodypaint. Detailed enough for close-up renders. The zip-file contains bodypaint textures and standard materials.
- Inside scene c4d: - model (292 objects) - skydom - 48 materials, textures or Bodypaint-textures - All materials and bodypaint-textures are included. - No cleaning up necessary, just drop your models into the scene and start rendering. - No special plugin needed to open scene.
The Sturmgeschütz III (StuG III) assault gun was Germany’s most produced armoured fightning vehicle during World War II. It was built on the chassis of the proven Panzer III tank. Initially intended as a mobile, armoured light gun for infantry support, the StuG was continually modified and was widely employed as a tank destroyer.
Daimler-Benz AG used the chassis and running gear of its recently designed Pz.Kpfw. III medium tank as a basis for the new vehicle. Prototype manufacture was passed over to Alkett, which produced five examples in 1937 of the experimental 0-series StuG based upon the Pz.Kpfw. III Ausf. B. These prototypes featured a mild steel superstructure and Krupp’s short-barreled 75 mm StuK 37 L/24 cannon. This model was known as the Sturmgeschütz Ausführung A.
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