Materials: yes Textures: yes Animated: no Rigged: no Includes Normal Map: no Geometry: Polygonal Polygons: 102000 Vertices: 116500 Detail Level: high Avg Texture Res: 1k
Formats:
3D Studio (.3ds), Autodesk FBX (.fbx), 3ds Max (.max) - v2011, Maya (.ma, .mb) - v2011, OBJ (.obj)
* Features: - Highly detailed exterior and basic interior. - Mental Ray materials included. - Textures included.(C:\MCT\Audi) Place textures folder in that directory - Suitable for animations and architectural visualizations. - Tires, doors etc grouped. - All parts of car and materials named properly so you can easily find which material is for which part of the car. - Body color can be changed. - I did not collapsed any modifier (such as meshsmooth) so you can easily set detail level. - Meshsmooth Iteration Level 2 Polygon count : 245082 Vertex count : 263373
---------Two OBJ Files-------- - .One with high poly and one with low poly (Without Meshsmooth) Highpoly polygon and vertex count :496199 - 263361 Lowpoly polygon and vertex count : 210043 - 116425
---------Two 3DS Files-------- - One with high poly and one with low poly (Without Meshsmooth) Highpoly polygon and vertex count : 496223 - 283577 Lowpoly polygon and vertex count : 210065 - 134128
---------Two FBX Files-------- - One with high poly and one with low poly (Without Meshsmooth) Highpoly polygon and vertex count : 324896 - 263373 Lowpoly polygon and vertex count : 183534 - 116436
---------Two Maya Files-------- - One with high poly and one with low poly (Without Meshsmooth) Highpoly polygon and vertex count : 496199 - 263361 Lowpoly polygon and vertex count : 210043 - 116425
ATTENTION !!! Only max, fbx and 3ds file contains mental ray materials.OBJ and Maya format have gray material. ALL file formats includes textures.
ATTENTION !!! Fbx file format does not recognize mentalray materials. But textures and standart materials still applied.
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