Materials: yes Textures: yes Animated: no Rigged: no Includes Normal Map: no Geometry: Subdivision Polygons: 104 Vertices: 106 Detail Level: high Avg Texture Res: 2k
Apple fruit, adjustable resolution subdivision wireframe, ready to be subdivided further if more wireframe resolution is required. Textures are seamless, 2048x2048 pixels in size. Shader is simple [scanline], available in all file formats.
Wireframe consist of 104 polygon faces, all quads, so it can be easily subdivided further if needed. Model is one piece, geometry is single sided backface cull is on, face normals properly oriented and included in all file formats.
Textures are in BMP file format [apple.bmp and apple_spec.bmp], seamless 2048x2048 pixels in size. The textures are uploaded in separate zip archives, which should be extracted in the same folder as a model file, they will be loaded automatically with the model that way, or textures can be placed on any preferred path. The textures are applied in diffuse/color and specular slot [respectively] of a material in all file formats, model is UV unwrapped properly.
Material is simple [scanline], with soft highlights, included in all formats [obj export contains two files, apple.obj and apple.mat in zip archive]. The textures are connected in color and specular slot of the material.
Light setup is not included, image based lightning [with HDRI usage] recommended.
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