Adult Female Angie Rigged Cart_putAdd to cart

Realistic and very highly detailed female character. Fully rigged nude and clothed subdivision model ready for animation with multiple morph targets and full FK and IK bones system. It includes Mental Ray and VRay shaders.

Angie_rigged_00

License Type:

Commercial

Price:

$245.00 (USD)

File ID:

26154

Total Size of Files:

77.5 MB

Created / Updated:

Nov 25, 2010 / Sep 26, 2012

Owner:

NONECG   More free downloads from this user See users marketplace items See this users portfolio Send a Private Message

Tags:

woman, female, girl, human, anatomy, body, face, head, character, people, babe, realistic, beauty, sexy, pretty, breast, boobs, hand, feet, foot, nude, cloth, fashion, model

Materials: yes
Textures: yes
Animated: yes
Rigged: yes
Includes Normal Map: yes
Geometry: Polygonal
Polygons: 25520
Vertices: 27611
Detail Level: high
Avg Texture Res: 4k

Formats:

Textures (.tex, .jpg, .bmp, .etc), 3ds Max (.max) - v2010, 3ds Max (.max) - v2010, JPEG (.jpg, .jpe, .jpeg)


Realistic and very highly detailed female character. Fully rigged nude and clothed model ready for animation with multiple morph targets and full FK and IK bones system.

The model includes the control mesh with no subdivisions ready to subdivide. It also includes Mental Ray and VRay shaders.

Different high resolution maps for both body and face (including diffuse, bump, reflection, normal and subdermal) perfect for extreme close-up shots.

The model has perfect edge-loops based topology with rational polygons count.

The hair has been created as an alpha-textured mesh objects and does not require any additional plugin.

Notes: the different objects of the scene are organized in layers, to see hidden objects, please go to Tools -> Layer Manager. To switch between FK and IK, select the IK chains in the wrists and modify the IK_Blender value. Use cloth simulation available in 3ds max to get better look of garments rigged by default the same way as body. The modifiers stack is intact, making it easy to move the girl around. If you need further smoothing, add Meshsmooth or Turbosmooth on the top. Morpher modifier with some commonly used morph targets for facial animation (the object to control the morpher is the extruded text 'Morpher' over the head).

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